*/}}

ourpaint.h 9.7 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_CANVAS_SHADER[];
  32. extern const char OUR_COMPOSITION_SHADER[];
  33. #ifdef __cplusplus
  34. } // extern "C"
  35. #endif
  36. #define OUR_AT_CROP_CENTER 0
  37. #define OUR_AT_CROP_L 1
  38. #define OUR_AT_CROP_R 2
  39. #define OUR_AT_CROP_U 3
  40. #define OUR_AT_CROP_B 4
  41. #define OUR_AT_CROP_UL 5
  42. #define OUR_AT_CROP_UR 6
  43. #define OUR_AT_CROP_BL 7
  44. #define OUR_AT_CROP_BR 8
  45. #define OUR_VERSION_MAJOR 0
  46. #define OUR_VERSION_MINOR 2
  47. #define OUR_VERSION_SUB 0
  48. #define OUR_PAINT_NAME_STRING "Our Paint v0.2"
  49. STRUCTURE(OurCanvasDraw){
  50. laCanvasExtra Base;
  51. int HideBrushCircle;
  52. int AtCrop;
  53. real CanvasLastX,CanvasLastY;
  54. real CanvasDownX,CanvasDownY;
  55. real LastPressure;
  56. real LastTilt[2];
  57. };
  58. #define OUR_DPC (600*0.3937007874)
  59. #define OUR_TILE_W 1024
  60. #define OUR_TILES_PER_ROW 100
  61. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  62. #define OUR_TILE_SEAM 12
  63. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  64. STRUCTURE(OurTexTile){
  65. tnsTexture* Texture;
  66. uint16_t* Data;
  67. int l,r,u,b;
  68. uint16_t* FullData;
  69. uint16_t* CopyBuffer;
  70. int cl,cr,cu,cb;
  71. };
  72. #define OUR_BLEND_NORMAL 0
  73. #define OUR_BLEND_ADD 1
  74. STRUCTURE(OurLayer){
  75. laListItem Item;
  76. laSafeString* Name;
  77. int OffsetX,OffsetY;
  78. real Transparency;
  79. int Lock;
  80. int Hide;
  81. int BlendMode;
  82. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  83. };
  84. STRUCTURE(OurLayerWrite){
  85. unsigned char* data;
  86. size_t NextData, MaxData;
  87. };
  88. STRUCTURE(OurLayerRead){
  89. unsigned char* data;
  90. size_t NextData;
  91. };
  92. STRUCTURE(OurBrushSettingsNode){
  93. laBaseNode Base;
  94. laNodeOutSocket* CanvasScale; real rCanvasScale;
  95. laNodeOutSocket* Size; real rSize;
  96. laNodeOutSocket* Transparency; real rTransparency;
  97. laNodeOutSocket* Hardness; real rHardness;
  98. laNodeOutSocket* Smudge; real rSmudge;
  99. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  100. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  101. laNodeOutSocket* Slender; real rSlender;
  102. laNodeOutSocket* Angle; real rAngle;
  103. laNodeOutSocket* Gunkyness; real rGunkyness;
  104. laNodeOutSocket* Force; real rForce;
  105. laNodeOutSocket* Color;
  106. laNodeOutSocket* Iteration; int rIteration;
  107. laNodeOutSocket* Custom1; real rCustom1;
  108. laNodeOutSocket* Custom2; real rCustom2;
  109. };
  110. STRUCTURE(OurBrushOutputsNode){
  111. laBaseNode Base;
  112. laNodeInSocket* Offset;
  113. laNodeInSocket* Size;
  114. laNodeInSocket* Transparency;
  115. laNodeInSocket* Hardness;
  116. laNodeInSocket* Smudge;
  117. laNodeInSocket* DabsPerSize;
  118. laNodeInSocket* SmudgeLength;
  119. laNodeInSocket* Slender;
  120. laNodeInSocket* Angle;
  121. laNodeInSocket* Color;
  122. laNodeInSocket* Gunkyness;
  123. laNodeInSocket* Force;
  124. laNodeInSocket* Repeats;
  125. laNodeInSocket* Discard;
  126. };
  127. STRUCTURE(OurBrushDeviceNode){
  128. laBaseNode Base;
  129. laNodeOutSocket* Pressure; real rPressure;
  130. laNodeOutSocket* Position; real rPosition[2];
  131. laNodeOutSocket* Tilt; real rTilt[2];
  132. laNodeOutSocket* IsEraser; int rIsEraser;
  133. laNodeOutSocket* Speed; real rSpeed;
  134. laNodeOutSocket* Angle; real rAngle;
  135. laNodeOutSocket* Length; real rLength;
  136. laNodeOutSocket* LengthAccum; real rLengthAccum;
  137. };
  138. STRUCTURE(OurBrush){
  139. laListItem Item;
  140. laSafeString* Name;
  141. real Size;
  142. real DabsPerSize;
  143. real Hardness;
  144. real Transparency;
  145. real Smudge;
  146. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  147. real Slender;
  148. real Angle;
  149. real Force, Gunkyness;
  150. real Smoothness;
  151. real MaxStrokeLength;
  152. real Custom1,Custom2; laSafeString *Custom1Name,*Custom2Name;
  153. int Iteration;
  154. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge,PressureForce; // the simple way
  155. int Binding,DefaultAsEraser;
  156. int ShowInPages;
  157. int UseNodes; // the flexible way
  158. laRackPage* Rack;
  159. real LastX,LastY,LastAngle;
  160. real EvalColor[3];
  161. real EvalOffset[2];
  162. real EvalSize;
  163. real EvalDabsPerSize;
  164. real EvalHardness;
  165. real EvalTransparency;
  166. real EvalSmudge;
  167. real EvalSmudgeLength;
  168. real EvalSlender;
  169. real EvalAngle;
  170. real EvalForce, EvalGunkyness;
  171. real EvalSpeed;
  172. real EvalStrokeLength;
  173. real EvalStrokeLengthAccum;
  174. real EvalPressure;
  175. real EvalPosition[2];
  176. real EvalTilt[2];
  177. real EvalStrokeAngle;
  178. int EvalIsEraser;
  179. int EvalRepeats;
  180. int EvalDiscard;
  181. };
  182. STRUCTURE(OurDab){
  183. float X,Y;
  184. float Size;
  185. float Hardness;
  186. float Smudge; int ResampleSmudge;
  187. float Color[4];
  188. float Slender;
  189. float Angle;
  190. float Direction[2];
  191. float Force;
  192. float Gunkyness;
  193. float Recentness;
  194. };
  195. NEED_STRUCTURE(OurColorPallette);
  196. STRUCTURE(OurColorItem){
  197. laListItem Item;
  198. tnsVector3d Color;
  199. OurColorPallette* Parent;
  200. };
  201. STRUCTURE(OurColorPallette){
  202. laListItem Item;
  203. laSafeString* Name;
  204. laListHandle Colors;
  205. };
  206. STRUCTURE(OurUndoTile){
  207. laListItem Item;
  208. int col,row;
  209. uint16_t* CopyData;
  210. int l,r,u,b;
  211. };
  212. STRUCTURE(OurUndo){
  213. OurLayer* Layer;
  214. laListHandle Tiles;
  215. };
  216. #define OUR_TOOL_PAINT 0
  217. #define OUR_TOOL_CROP 1
  218. #define OUR_PNG_READ_INPUT_FLAT 0
  219. #define OUR_PNG_READ_INPUT_ICC 1
  220. #define OUR_PNG_READ_INPUT_SRGB 2
  221. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  222. #define OUR_PNG_READ_INPUT_CLAY 4
  223. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  224. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  225. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  226. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  227. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  228. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  229. #define OUR_EXPORT_BIT_DEPTH_8 0
  230. #define OUR_EXPORT_BIT_DEPTH_16 1
  231. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  232. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  233. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  234. #define OUR_BRUSH_PAGE_LIST 128
  235. STRUCTURE(OurPNGReadExtra){
  236. int Confirming;
  237. laSafeString* FilePath;
  238. laSafeString* iccName;
  239. int HassRGB;
  240. int HasProfile;
  241. int InputMode;
  242. int OutputMode;
  243. };
  244. STRUCTURE(OurPNGWriteExtra){
  245. int Confirming;
  246. laSafeString* FilePath;
  247. int BitDepth;
  248. int ColorProfile;
  249. };
  250. STRUCTURE(OurPaint){
  251. real pad;
  252. laListHandle CanvasSaverDummyList;
  253. laProp* CanvasSaverDummyProp;
  254. laListHandle BadEvents;
  255. tnsImage* SplashImage;
  256. tnsImage* SplashImageHigh;
  257. laListHandle Pallettes;
  258. OurColorPallette* CurrentPallette;
  259. laListHandle Layers;
  260. OurLayer* CurrentLayer;
  261. laListHandle Brushes;
  262. OurBrush* CurrentBrush;
  263. real SaveBrushSize,SaveEraserSize;
  264. OurDab* Dabs; int NextDab,MaxDab;
  265. float LastBrushCenter[2];
  266. int CanvasVersion;
  267. real Smoothness;
  268. real LastX, LastY;
  269. real CurrentScale;
  270. real DefaultScale;
  271. int BrushPage;
  272. int Tool,ActiveTool,Erasing,EventErasing;
  273. int LockBackground;
  274. int BackgroundType;
  275. int BackgroundRandom;
  276. real BackgroundFactor;
  277. int PenID,EraserID;
  278. int X,Y,W,H; //border
  279. int ColorInterpretation;
  280. int ShowBorder,UseBorder;
  281. int ShowTiles;
  282. int AllowNonPressure,PaintProcessedEvents;
  283. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  284. int LockRadius;
  285. int EnableBrushCircle;
  286. int DefaultBitDepth;
  287. int DefaultColorProfile;
  288. int PaintUndoLimit;
  289. int SpectralMode;
  290. tnsTexture* SmudgeTexture;
  291. GLuint CanvasShader; GLuint CanvasProgram;
  292. GLuint CompositionShader; GLuint CompositionProgram;
  293. GLint uCanvasType;
  294. GLint uCanvasRandom;
  295. GLint uCanvasFactor;
  296. GLint uImageOffset;
  297. GLint uBrushCorner;
  298. GLint uBrushCenter;
  299. GLint uBrushSize;
  300. GLint uBrushHardness;
  301. GLint uBrushSmudge;
  302. GLint uBrushRecentness;
  303. GLint uBrushColor;
  304. GLint uBrushSlender;
  305. GLint uBrushAngle;
  306. GLint uBrushDirection;
  307. GLint uBrushForce;
  308. GLint uBrushGunkyness;
  309. GLint uBrushRoutineSelection;
  310. GLint uMixRoutineSelection;
  311. GLint uBrushErasing;
  312. GLint RoutineDoDabs;
  313. GLint RoutineDoSample;
  314. GLint RoutineDoMixNormal;
  315. GLint RoutineDoMixSpectral;
  316. GLint uBlendMode;
  317. GLint uAlphaTop;
  318. GLint uAlphaBottom;
  319. real CurrentColor[3];
  320. real BackgroundColor[3];
  321. uint16_t BColorU16[4];
  322. uint8_t BColorU8[4];
  323. real BorderAlpha;
  324. int ShowStripes;
  325. int ShowRef;
  326. int RefSize;
  327. int RefCategory;
  328. int RefOrientation;
  329. real RefMargins[3],RefPaddings[2];
  330. int RefBiases[2];
  331. real RefAlpha;
  332. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  333. int ResetBrush;
  334. uint16_t *ImageBuffer;
  335. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  336. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  337. void* icc_LinearClay; int iccsize_LinearClay;
  338. void* icc_sRGB; int iccsize_sRGB;
  339. void* icc_Clay; int iccsize_Clay;
  340. };
  341. int ourInit();
  342. void ourRegisterNodes();
  343. int ourRebuildBrushEval();
  344. int ourEvalBrush();
  345. void ourMakeTranslations();
  346. void our_EnableSplashPanel();