*/}}

ourpaint.h 9.9 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_CANVAS_SHADER[];
  32. extern const char OUR_COMPOSITION_SHADER[];
  33. #ifdef __cplusplus
  34. } // extern "C"
  35. #endif
  36. #define OUR_AT_CROP_CENTER 0
  37. #define OUR_AT_CROP_L 1
  38. #define OUR_AT_CROP_R 2
  39. #define OUR_AT_CROP_U 3
  40. #define OUR_AT_CROP_B 4
  41. #define OUR_AT_CROP_UL 5
  42. #define OUR_AT_CROP_UR 6
  43. #define OUR_AT_CROP_BL 7
  44. #define OUR_AT_CROP_BR 8
  45. #define OUR_VERSION_MAJOR 0
  46. #define OUR_VERSION_MINOR 2
  47. #define OUR_VERSION_SUB 1
  48. #define OUR_PAINT_NAME_STRING "Our Paint v0.2"
  49. STRUCTURE(OurCanvasDraw){
  50. laCanvasExtra Base;
  51. int HideBrushCircle;
  52. int AtCrop;
  53. real CanvasLastX,CanvasLastY;
  54. real CanvasDownX,CanvasDownY;
  55. real LastPressure;
  56. real LastTilt[2];
  57. real LastTwist;
  58. };
  59. #define OUR_DPC (600*0.3937007874)
  60. #define OUR_TILE_W 1024
  61. #define OUR_TILES_PER_ROW 100
  62. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  63. #define OUR_TILE_SEAM 12
  64. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  65. STRUCTURE(OurTexTile){
  66. tnsTexture* Texture;
  67. uint16_t* Data;
  68. int l,r,u,b;
  69. uint16_t* FullData;
  70. uint16_t* CopyBuffer;
  71. int cl,cr,cu,cb;
  72. };
  73. #define OUR_BLEND_NORMAL 0
  74. #define OUR_BLEND_ADD 1
  75. STRUCTURE(OurLayer){
  76. laListItem Item;
  77. laSafeString* Name;
  78. int OffsetX,OffsetY;
  79. real Transparency;
  80. int Lock;
  81. int Hide;
  82. int BlendMode;
  83. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  84. };
  85. STRUCTURE(OurLayerWrite){
  86. unsigned char* data;
  87. size_t NextData, MaxData;
  88. };
  89. STRUCTURE(OurLayerRead){
  90. unsigned char* data;
  91. size_t NextData;
  92. };
  93. STRUCTURE(OurBrushSettingsNode){
  94. laBaseNode Base;
  95. laNodeOutSocket* CanvasScale; real rCanvasScale;
  96. laNodeOutSocket* Size; real rSize;
  97. laNodeOutSocket* Transparency; real rTransparency;
  98. laNodeOutSocket* Hardness; real rHardness;
  99. laNodeOutSocket* Smudge; real rSmudge;
  100. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  101. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  102. laNodeOutSocket* Slender; real rSlender;
  103. laNodeOutSocket* Angle; real rAngle;
  104. laNodeOutSocket* Gunkyness; real rGunkyness;
  105. laNodeOutSocket* Force; real rForce;
  106. laNodeOutSocket* Color;
  107. laNodeOutSocket* Iteration; int rIteration;
  108. laNodeOutSocket* Custom1; real rCustom1;
  109. laNodeOutSocket* Custom2; real rCustom2;
  110. };
  111. STRUCTURE(OurBrushOutputsNode){
  112. laBaseNode Base;
  113. laNodeInSocket* Offset;
  114. laNodeInSocket* Size;
  115. laNodeInSocket* Transparency;
  116. laNodeInSocket* Hardness;
  117. laNodeInSocket* Smudge;
  118. laNodeInSocket* DabsPerSize;
  119. laNodeInSocket* SmudgeLength;
  120. laNodeInSocket* Slender;
  121. laNodeInSocket* Angle;
  122. laNodeInSocket* Color;
  123. laNodeInSocket* Gunkyness;
  124. laNodeInSocket* Force;
  125. laNodeInSocket* Repeats;
  126. laNodeInSocket* Discard;
  127. };
  128. STRUCTURE(OurBrushDeviceNode){
  129. laBaseNode Base;
  130. laNodeOutSocket* Pressure; real rPressure;
  131. laNodeOutSocket* Position; real rPosition[2];
  132. laNodeOutSocket* Tilt; real rTilt[2];
  133. laNodeOutSocket* Twist; real rTwist;
  134. laNodeOutSocket* IsEraser; int rIsEraser;
  135. laNodeOutSocket* Speed; real rSpeed;
  136. laNodeOutSocket* Angle; real rAngle;
  137. laNodeOutSocket* Length; real rLength;
  138. laNodeOutSocket* LengthAccum; real rLengthAccum;
  139. };
  140. STRUCTURE(OurBrush){
  141. laListItem Item;
  142. laSafeString* Name;
  143. real Size;
  144. real DabsPerSize;
  145. real Hardness;
  146. real Transparency;
  147. real Smudge;
  148. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  149. real Slender;
  150. real Angle;
  151. real Force, Gunkyness;
  152. real Smoothness;
  153. real MaxStrokeLength;
  154. real Custom1,Custom2; laSafeString *Custom1Name,*Custom2Name;
  155. int Iteration;
  156. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge,PressureForce,TwistAngle; // the simple way
  157. int Binding,DefaultAsEraser;
  158. int ShowInPages;
  159. int UseNodes; // the flexible way
  160. laRackPage* Rack;
  161. real LastX,LastY,LastAngle;
  162. real EvalColor[3];
  163. real EvalOffset[2];
  164. real EvalSize;
  165. real EvalDabsPerSize;
  166. real EvalHardness;
  167. real EvalTransparency;
  168. real EvalSmudge;
  169. real EvalSmudgeLength;
  170. real EvalSlender;
  171. real EvalAngle;
  172. real EvalForce, EvalGunkyness;
  173. real EvalSpeed;
  174. real EvalStrokeLength;
  175. real EvalStrokeLengthAccum;
  176. real EvalPressure;
  177. real EvalPosition[2];
  178. real EvalTilt[2];
  179. real EvalTwist;
  180. real EvalStrokeAngle;
  181. int EvalIsEraser;
  182. int EvalRepeats;
  183. int EvalDiscard;
  184. };
  185. STRUCTURE(OurDab){
  186. float X,Y;
  187. float Size;
  188. float Hardness;
  189. float Smudge; int ResampleSmudge;
  190. float Color[4];
  191. float Slender;
  192. float Angle;
  193. float Direction[2];
  194. float Force;
  195. float Gunkyness;
  196. float Recentness;
  197. };
  198. NEED_STRUCTURE(OurColorPallette);
  199. STRUCTURE(OurColorItem){
  200. laListItem Item;
  201. tnsVector3d Color;
  202. OurColorPallette* Parent;
  203. };
  204. STRUCTURE(OurColorPallette){
  205. laListItem Item;
  206. laSafeString* Name;
  207. laListHandle Colors;
  208. };
  209. STRUCTURE(OurUndoTile){
  210. laListItem Item;
  211. int col,row;
  212. uint16_t* CopyData;
  213. int l,r,u,b;
  214. };
  215. STRUCTURE(OurUndo){
  216. OurLayer* Layer;
  217. laListHandle Tiles;
  218. };
  219. #define OUR_TOOL_PAINT 0
  220. #define OUR_TOOL_CROP 1
  221. #define OUR_PNG_READ_INPUT_FLAT 0
  222. #define OUR_PNG_READ_INPUT_ICC 1
  223. #define OUR_PNG_READ_INPUT_SRGB 2
  224. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  225. #define OUR_PNG_READ_INPUT_CLAY 4
  226. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  227. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  228. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  229. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  230. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  231. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  232. #define OUR_EXPORT_BIT_DEPTH_8 0
  233. #define OUR_EXPORT_BIT_DEPTH_16 1
  234. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  235. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  236. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  237. #define OUR_BRUSH_PAGE_LIST 128
  238. STRUCTURE(OurPNGReadExtra){
  239. int Confirming;
  240. laSafeString* FilePath;
  241. laSafeString* iccName;
  242. int HassRGB;
  243. int HasProfile;
  244. int InputMode;
  245. int OutputMode;
  246. };
  247. STRUCTURE(OurPNGWriteExtra){
  248. int Confirming;
  249. laSafeString* FilePath;
  250. int BitDepth;
  251. int ColorProfile;
  252. };
  253. STRUCTURE(OurPaint){
  254. real pad;
  255. laListHandle CanvasSaverDummyList;
  256. laProp* CanvasSaverDummyProp;
  257. laListHandle BadEvents;
  258. tnsImage* SplashImage;
  259. tnsImage* SplashImageHigh;
  260. laListHandle Pallettes;
  261. OurColorPallette* CurrentPallette;
  262. laListHandle Layers;
  263. OurLayer* CurrentLayer;
  264. laListHandle Brushes;
  265. OurBrush* CurrentBrush;
  266. real SaveBrushSize,SaveEraserSize;
  267. OurDab* Dabs; int NextDab,MaxDab;
  268. float LastBrushCenter[2];
  269. int CanvasVersion;
  270. real Smoothness;
  271. real LastX, LastY;
  272. real CurrentScale;
  273. real DefaultScale;
  274. int BrushPage;
  275. int Tool,ActiveTool,Erasing,EventErasing;
  276. int LockBackground;
  277. int BackgroundType;
  278. int BackgroundRandom;
  279. real BackgroundFactor;
  280. int PenID,EraserID;
  281. int X,Y,W,H; //border
  282. int ColorInterpretation;
  283. int ShowBorder,UseBorder;
  284. int ShowTiles;
  285. int AllowNonPressure,PaintProcessedEvents;
  286. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  287. int LockRadius;
  288. int EnableBrushCircle; int EventHasTwist; real EventTwistAngle;
  289. int DefaultBitDepth;
  290. int DefaultColorProfile;
  291. int PaintUndoLimit;
  292. int SpectralMode;
  293. tnsTexture* SmudgeTexture;
  294. GLuint CanvasShader; GLuint CanvasProgram;
  295. GLuint CompositionShader; GLuint CompositionProgram;
  296. GLint uCanvasType;
  297. GLint uCanvasRandom;
  298. GLint uCanvasFactor;
  299. GLint uImageOffset;
  300. GLint uBrushCorner;
  301. GLint uBrushCenter;
  302. GLint uBrushSize;
  303. GLint uBrushHardness;
  304. GLint uBrushSmudge;
  305. GLint uBrushRecentness;
  306. GLint uBrushColor;
  307. GLint uBrushSlender;
  308. GLint uBrushAngle;
  309. GLint uBrushDirection;
  310. GLint uBrushForce;
  311. GLint uBrushGunkyness;
  312. GLint uBrushRoutineSelection;
  313. GLint uMixRoutineSelection;
  314. GLint uBrushErasing;
  315. GLint RoutineDoDabs;
  316. GLint RoutineDoSample;
  317. GLint RoutineDoMixNormal;
  318. GLint RoutineDoMixSpectral;
  319. GLint uBlendMode;
  320. GLint uAlphaTop;
  321. GLint uAlphaBottom;
  322. real CurrentColor[3];
  323. real BackgroundColor[3];
  324. uint16_t BColorU16[4];
  325. uint8_t BColorU8[4];
  326. real BorderAlpha;
  327. int ShowStripes;
  328. int ShowRef;
  329. int RefSize;
  330. int RefCategory;
  331. int RefOrientation;
  332. real RefMargins[3],RefPaddings[2];
  333. int RefBiases[2];
  334. real RefAlpha;
  335. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  336. int ResetBrush;
  337. uint16_t *ImageBuffer;
  338. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  339. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  340. void* icc_LinearClay; int iccsize_LinearClay;
  341. void* icc_sRGB; int iccsize_sRGB;
  342. void* icc_Clay; int iccsize_Clay;
  343. };
  344. int ourInit();
  345. void ourRegisterNodes();
  346. int ourRebuildBrushEval();
  347. int ourEvalBrush();
  348. void ourMakeTranslations();
  349. void our_EnableSplashPanel();