- Goto Wayback Mode
- Toggle Font: Local
Engineer, programmer and artist
288 Tianshun RD. Chengdu 610000, Sichuan, China
Expert in stylized rendering both with computer graphics and by hand.
Proficient in plastic (for both moulding and 3d print) and sheet metal structural designs.
Electrical and mechanical designs for consumer products.
Expert in modern C/C++.
Proficient in embedded controller programming (mainly ARM-derived devices and ESP32s).
Proficient in Linux system administration.
2022- "Our Paint" the node-based painting program, with features like borderless canvas, programmable brushes, accurate color managements. CPCC registered. 2022- "LaGUI" the graphical application framework, a framework for quickly developing tool programs with moderate complexity. CPCC registered. 2019- Grease Pencil LineArt feature for Blender, now use by various design and animation studios for generating accurate feature lines from 3D models. 2018 Mechanical design and programming of "Rastiq" portable drawing computer. This is a tablet-styled computer made with an Raspberry-pi and a Wacom Intuos stylus input tablet, highlighting its low cost, high accuracy digitization and portable features. 2017-18 Google Summer of Code project for feature line rendering in Blender to serve as a more performant replacement for other ageing algorithms.
2022- "IndieFS" Open source sub/trans-sonic flight simulator core.
2022- "Our Paint" the node-based painting program.
2022- "LaGUI" the graphical application framework.
2022- Working on the virtual street-view art platform "Well It Is Here".
2021-2022 Developer for painting software "MyPaint".
2021 Limited edition comic: "Rescuer".
2020 Comic: "Flight 811".
2021- Working on the knowledge graph management system "laMDWiki V4".
2018-2020 Maintain and design Personal blog, gallery and forum system "laMDWiki".
2019- "The Continent" painting/world building series.
2019 Experimental comic "Slide".
2019- Grease Pencil LineArt feature for Blender.
2019-2020 "LaGPF" handwriting font generation tool for using with Blender.
2019-2021 Blender foundation developer grant recipient.
2019 Work on the Web3D platform in 3DPunk Shenzhen.
2018 Electromechanical engineering at Craft Aviation Equipment, Chengdu.
2018 Mechanical design and programming of "Rastiq" portable drawing computer.
2018 Distributed composition pipeline programmer at Pigo media.
2018 Interactive web application design for Amway at Pigo media.
2017, 2018 Google Summer of Code project for feature line rendering in Blender.
2017 BLANK SPACE Fairy Tale 2017 competition participant.
2016 Artstation 3D Transport Art Challenge participant entry "Ornithopter".
2015-2018 Graphics user interface library "NUL" under OpenGL.
2023 Industrial design graduate, Xi'an Jiaotong University
2020 Industrial design bachelor, Xi'an Jiaotong University
Wu Yiming (b.1997)
I work to understand the structure and happenings of the reality. My artworks serve as records and replays for certain mental states in dreams and memories.
Well I also do some of those computer things if that's of anybody's concern...
CV (For computer graphics, mechanical engineering and automation roles)