Engineer, computer graphics programmer and artist
288 Tianshun RD. Chengdu 610000, Sichuan, China
Expert in stylized rendering both with computer graphics and by hand.
Expert in modern C/C++.
Proficient in plastic (for both moulding and 3d print) and sheet metal structural designs.
Proficient in embedded controller programming (mainly ARM-derived devices and ESP32s).
Proficient in Linux system administration.
2022- "Our Paint" the node-based painting program.
2022- "LaGUI" the graphical application framework.
2022- Working on the virtual street-view art platform "Well It Is Here"
2021 "Rescuer" graphic novel.
2020 "Flight 811" graphic novel.
2020- Working on the knowledge graph management system "laMDWiki"
2019- "The Continent" painting/world building series.
2019- Grease Pencil LineArt feature for Blender
2019-2021 Blender foundation developer grant recipient
2018 Electromechanical engineering at Craft Aviation Equipment, Chengdu
2018 Mechanical design and programming of "Rastiq" portable drawing computer
2018 Distributed composition pipeline programmer at Pigo media
2017-2018 Google Summer of Code project for feature line rendering in Blender.
2015-2018 Graphics user interface library "NUL" under OpenGL
2023 Industrial design graduate, Xi'an Jiaotong University
2020 Industrial design bachelor, Xi'an Jiaotong University