|  |      glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 |  |      glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | 
											
												
													
														|  |      glTexSubImage2D(GL_TEXTURE_2D, 0, fsc->bufferx, fsc->buffery, w, h, GL_RED, GL_UNSIGNED_BYTE, buf);
 |  |      glTexSubImage2D(GL_TEXTURE_2D, 0, fsc->bufferx, fsc->buffery, w, h, GL_RED, GL_UNSIGNED_BYTE, buf);
 |