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															@@ -1866,11 +1866,11 @@ void tnsConfigure2DTexture(tnsTexture *t){ 
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															         int format=isDepth?GL_DEPTH_COMPONENT:GL_RGBA; 
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															         int format=isDepth?GL_DEPTH_COMPONENT:GL_RGBA; 
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															         if(t->Multisample) glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, t->Multisample, t->GLTexBitsType, t->Width, t->Height, GL_TRUE); 
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															         if(t->Multisample) glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, t->Multisample, t->GLTexBitsType, t->Width, t->Height, GL_TRUE); 
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															         else{ glTexImage2D(GL_TEXTURE_2D, 0, t->GLTexBitsType, t->Width, t->Height, 0, format, GL_UNSIGNED_BYTE, 0); 
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															         else{ glTexImage2D(GL_TEXTURE_2D, 0, t->GLTexBitsType, t->Width, t->Height, 0, format, GL_UNSIGNED_BYTE, 0); 
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															-                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 
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															-                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 
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															-                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 
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															-                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
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															-                //glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE); 
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															+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 
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															+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 
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															+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 
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															+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 
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															+            //glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE); 
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															         } 
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															         } 
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															     } 
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															     } 
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															     tnsUnbindTexture(t); 
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															     tnsUnbindTexture(t); 
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