|  | @@ -676,7 +676,6 @@ in vec2 fUV;
 | 
											
												
													
														|  |  flat in vec3 fNormal;
 |  |  flat in vec3 fNormal;
 | 
											
												
													
														|  |  in vec3 fGPos;
 |  |  in vec3 fGPos;
 | 
											
												
													
														|  |  
 |  |  
 | 
											
												
													
														|  | -out float gl_FragDepth;
 |  | 
 | 
											
												
													
														|  |  layout(location = 0) out vec4 outColor;
 |  |  layout(location = 0) out vec4 outColor;
 | 
											
												
													
														|  |  layout(location = 1) out vec3 outNormal;
 |  |  layout(location = 1) out vec3 outNormal;
 | 
											
												
													
														|  |  layout(location = 2) out vec3 outGPos;
 |  |  layout(location = 2) out vec3 outGPos;
 | 
											
										
											
												
													
														|  | @@ -765,7 +764,6 @@ in vec2 fUV;
 | 
											
												
													
														|  |  flat in vec3 fNormal;
 |  |  flat in vec3 fNormal;
 | 
											
												
													
														|  |  in vec3 fGPos;
 |  |  in vec3 fGPos;
 | 
											
												
													
														|  |  
 |  |  
 | 
											
												
													
														|  | -out float gl_FragDepth;
 |  | 
 | 
											
												
													
														|  |  layout(location = 0) out vec4 outColor;
 |  |  layout(location = 0) out vec4 outColor;
 | 
											
												
													
														|  |  layout(location = 1) out vec3 outNormal;
 |  |  layout(location = 1) out vec3 outNormal;
 | 
											
												
													
														|  |  layout(location = 2) out vec3 outGPos;
 |  |  layout(location = 2) out vec3 outGPos;
 |