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				@@ -4943,6 +4943,11 @@ void tnsHSL2RGB(real *hsl, real *rgb) { 
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				     rgb[2] = hue2rgb(p, q, hsl[0] - 1./3); 
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				   } 
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				 } 
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				+void tnsYUV2RGB(real* yuv,real* rgb){ 
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				+    rgb[0] = (yuv[0] + 1.28033 * yuv[2]) * 0.2126; 
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				+    rgb[1] = (yuv[0] - 0.21482 * yuv[1] - 0.38059 * yuv[2]) * 0.7152; 
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				+    rgb[2] = (yuv[0] + 2.12798 * yuv[1]) * 0.0722; 
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				+} 
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				 void tnsClearAll(){ 
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				     glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 
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