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@@ -1083,7 +1083,7 @@ void main(){
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gl_Position=mShadow*mModel*vVertex;
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})";
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-extern "C" const char* LA_CASCADE_SHADOW_FRAGMENT_SHADER = "#version 320 es\n \
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+extern "C" const char* LA_CASCADE_SHADOW_FRAGMENT_SHADER = TNS_SHADER_VERSION "\n \
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precision highp float;\nvoid main(){gl_FragDepth = gl_FragCoord.z;}";
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extern "C" const char* LA_SELECTION_VERTEX_SHADER = TNS_SHADER_VERSION R"(
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