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				@@ -284,7 +284,10 @@ void ourui_ToolsPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps 
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				     laShowItem(uil,c,0,"our.tool")->Flags|=LA_UI_FLAGS_EXPAND; 
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				     laUiItem* bt=laOnConditionThat(uil,c,laEqual(laPropExpression(0,"our.tool"),laIntExpression(OUR_TOOL_PAINT)));{ 
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				         laUiItem* b=laOnConditionThat(uil,c,laPropExpression(&cb->PP,0));{ 
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				-            laShowLabel(uil,cl,"Mode:",0,0);laShowItem(uil,cr,0,"our.erasing"); 
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				+            b1=laBeginRow(uil,c,1,0); 
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				+            laShowItem(uil,c,0,"our.erasing"); laShowItem(uil,c,0,"our.brush_lock")->Flags|=LA_UI_FLAGS_EXPAND; 
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				+            laEndRow(uil,b1); 
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				+            laShowLabel(uil,c,"Brush Settings:",0,0); 
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				             laShowItem(uil,c,&cb->PP,"name"); 
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				             laShowItem(uil,cl,&cb->PP,"use_nodes"); 
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				@@ -1627,6 +1630,7 @@ void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int t 
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				     glUseProgram(Our->CanvasProgram); 
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				     glUniform1i(Our->uBrushErasing,Our->Erasing); 
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				+    glUniform1i(Our->uBrushLock,Our->BrushLock); 
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				     uniforms[Our->uBrushRoutineSelection]=Our->RoutineDoDabs; 
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				     uniforms[Our->uMixRoutineSelection]=Our->SpectralMode?Our->RoutineDoMixSpectral:Our->RoutineDoMixNormal; 
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				     glUniformSubroutinesuiv(GL_COMPUTE_SHADER,2,uniforms); 
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				@@ -2625,6 +2629,7 @@ void ourui_ToolExtras(laUiList *uil, laPropPack *pp, laPropPack *actinst, laColu 
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				     laColumn *c = laFirstColumn(uil); 
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				     laShowItemFull(uil,c,0,"our.tool",0,0,0,0)->Flags|=LA_UI_FLAGS_EXPAND|LA_UI_FLAGS_ICON; 
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				     laShowItemFull(uil,c,0,"our.erasing",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0); 
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				+    laShowItem(uil,c,0,"our.brush_lock")->Flags|=LA_UI_FLAGS_EXPAND|LA_UI_FLAGS_ICON; 
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				     char str[100]; sprintf(str,"text=%s",MAIN.MenuProgramName); 
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				     laShowItemFull(uil,c,0,"OUR_show_splash",0,str,0,0)->Flags|=LA_UI_FLAGS_NO_DECAL|LA_UI_FLAGS_NO_TOOLTIP|LA_UI_FLAGS_EXIT_WHEN_TRIGGERED; 
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				     laShowSeparator(uil,c)->Expand=1; 
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				@@ -2771,6 +2776,10 @@ void ourRegisterEverything(){ 
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				     p=laAddEnumProperty(pc,"erasing","Erasing","Is in erasing mode",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurPaint,Erasing),0,0,0,0,0,0,0,0,0,0); 
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				     laAddEnumItemAs(p,"FALSE","Draw","Is drawing mode",0,0); 
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				     laAddEnumItemAs(p,"TRUE","Erase","Is erasing mode",1,0); 
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				+    p=laAddEnumProperty(pc,"brush_lock","Lock values","Lock pixel values when applying brush dabs",0,0,0,0,0,offsetof(OurPaint,BrushLock),0,0,0,0,0,0,0,0,0,0); 
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				+    laAddEnumItemAs(p,"NONE","Normal","Brush operates normally",0,U'🖌'); 
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				+    laAddEnumItemAs(p,"ALPHA","Alpha","Locks alpha channel",1,U'⮻'); 
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				+    laAddEnumItemAs(p,"TINT","Tint","Locks alpha channel and the brightness of the color",2,U'🌈'); 
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				     p=laAddEnumProperty(pc, "brush_page","Brush Page","Show brushes in pages",0,0,0,0,0,offsetof(OurPaint,BrushPage),0,ourset_BrushPage,0,0,0,0,0,0,0,0); 
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				     laAddEnumItemAs(p,"ALL","~","Show all brushes",0,'~'); 
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				     laAddEnumItemAs(p,"P1","1","Show brush page 1",1,'1'); 
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				@@ -3047,11 +3056,13 @@ int ourInit(){ 
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				     Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER); 
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				     const GLchar* source1 = OUR_CANVAS_SHADER; 
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				-    glShaderSource(Our->CanvasShader, 1, &source1, NULL); glCompileShader(Our->CanvasShader); 
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				+    char* UseContent=tnsEnsureShaderCommoms(source1,0,0); 
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				+    glShaderSource(Our->CanvasShader, 1, &UseContent, NULL); glCompileShader(Our->CanvasShader); 
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				     glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status); 
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				     if (status == GL_FALSE){ 
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				         glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error); printf("Canvas shader error:\n%s", error); glDeleteShader(Our->CanvasShader); return 0; 
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				     } 
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				+    if(UseContent){ free(UseContent); } 
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				     Our->CanvasProgram = glCreateProgram(); 
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				     glAttachShader(Our->CanvasProgram, Our->CanvasShader); glLinkProgram(Our->CanvasProgram); 
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				@@ -3092,6 +3103,7 @@ int ourInit(){ 
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				     Our->uBrushForce=glGetUniformLocation(Our->CanvasProgram,"uBrushForce"); 
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				     Our->uBrushGunkyness=glGetUniformLocation(Our->CanvasProgram,"uBrushGunkyness"); 
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				     Our->uBrushErasing=glGetUniformLocation(Our->CanvasProgram,"uBrushErasing"); 
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				+    Our->uBrushLock=glGetUniformLocation(Our->CanvasProgram,"uBrushLock"); 
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				     Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection"); 
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				     Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs"); 
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