|  | @@ -2441,7 +2441,7 @@ int ourinv_Action(laOperator* a, laEvent* e){
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														|  |      if(l->Hide || l->Transparency==1 || l->Lock || (l->AsSketch && Our->SketchMode==2)){ ex->HideBrushCircle=0; return LA_FINISHED; }
 |  |      if(l->Hide || l->Transparency==1 || l->Lock || (l->AsSketch && Our->SketchMode==2)){ ex->HideBrushCircle=0; return LA_FINISHED; }
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														|  |      Our->LockBackground=1; laNotifyUsers("our.lock_background");
 |  |      Our->LockBackground=1; laNotifyUsers("our.lock_background");
 | 
											
												
													
														|  |      our_EnsureEraser(e->IsEraser);
 |  |      our_EnsureEraser(e->IsEraser);
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														|  | -    //laHideCursor();
 |  | 
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														|  | 
 |  | +    laHideCursor();
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														|  |      Our->ShowBrushName=0; Our->ShowBrushNumber=0;
 |  |      Our->ShowBrushName=0; Our->ShowBrushNumber=0;
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														|  |      return LA_RUNNING;
 |  |      return LA_RUNNING;
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														|  |  }
 |  |  }
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														|  | @@ -3180,7 +3180,7 @@ void ourCleanUp(){
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														|  |      while(Our->Layers.pFirst){ our_RemoveLayer(Our->Layers.pFirst,1); }
 |  |      while(Our->Layers.pFirst){ our_RemoveLayer(Our->Layers.pFirst,1); }
 | 
											
												
													
														|  |      while(Our->Brushes.pFirst){ our_RemoveBrush(Our->Brushes.pFirst); }
 |  |      while(Our->Brushes.pFirst){ our_RemoveBrush(Our->Brushes.pFirst); }
 | 
											
												
													
														|  |      free(Our->icc_Clay);free(Our->icc_sRGB);free(Our->icc_LinearClay);free(Our->icc_LinearsRGB);
 |  |      free(Our->icc_Clay);free(Our->icc_sRGB);free(Our->icc_LinearClay);free(Our->icc_LinearsRGB);
 | 
											
												
													
														|  | -    free(Our->icc_LinearD65P3);free(Our->icc_LinearD65P3);
 |  | 
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														|  | 
 |  | +    free(Our->icc_LinearD65P3);free(Our->icc_D65P3);
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														|  |      tnsDeleteTexture(Our->SmudgeTexture);
 |  |      tnsDeleteTexture(Our->SmudgeTexture);
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														|  |      glDeleteShader(Our->CanvasShader); glDeleteProgram(Our->CanvasProgram);
 |  |      glDeleteShader(Our->CanvasShader); glDeleteProgram(Our->CanvasProgram);
 | 
											
												
													
														|  |      glDeleteShader(Our->CompositionShader); glDeleteProgram(Our->CompositionProgram);
 |  |      glDeleteShader(Our->CompositionShader); glDeleteProgram(Our->CompositionProgram);
 |