*/}}

ourpaint.h 5.0 KB

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  1. #include "la_5.h"
  2. #define OUR_AT_CROP_CENTER 0
  3. #define OUR_AT_CROP_L 1
  4. #define OUR_AT_CROP_R 2
  5. #define OUR_AT_CROP_U 3
  6. #define OUR_AT_CROP_B 4
  7. #define OUR_AT_CROP_UL 5
  8. #define OUR_AT_CROP_UR 6
  9. #define OUR_AT_CROP_BL 7
  10. #define OUR_AT_CROP_BR 8
  11. STRUCTURE(OurCanvasDraw){
  12. laCanvasExtra Base;
  13. int ShowTiles;
  14. int AtCrop;
  15. real CanvasLastX,CanvasLastY;
  16. real CanvasDownX,CanvasDownY;
  17. real LastPressure;
  18. real LastTilt[2];
  19. };
  20. #define OUR_TILE_W 64
  21. #define OUR_TEX_TILE_W 1024
  22. #define OUR_TEX_TILES_PER_ROW 100
  23. #define OUR_TILES_PER_ROW (OUR_TEX_TILES_PER_ROW*(OUR_TEX_TILE_W/OUR_TILE_W))
  24. #define OUR_TEX_TILE_CTR (OUR_TEX_TILES_PER_ROW/2)
  25. #define OUR_TEX_TILE_SEAM 12
  26. #define OUR_TEX_TILE_W_USE (OUR_TEX_TILE_W-OUR_TEX_TILE_SEAM*2)
  27. STRUCTURE(OurTexTile){
  28. tnsTexture* Texture;
  29. uint16_t* Data;
  30. int l,r,u,b;
  31. uint16_t* FullData;
  32. uint16_t* CopyBuffer;
  33. int cl,cr,cu,cb;
  34. };
  35. STRUCTURE(OurLayer){
  36. laListItem Item;
  37. laSafeString Name;
  38. int OffsetX,OffsetY;
  39. OurTexTile** TexTiles[OUR_TEX_TILES_PER_ROW];
  40. };
  41. STRUCTURE(OurLayerWrite){
  42. unsigned char* data;
  43. size_t NextData, MaxData;
  44. };
  45. STRUCTURE(OurLayerRead){
  46. unsigned char* data;
  47. size_t NextData;
  48. };
  49. STRUCTURE(OurBrushSettingsNode){
  50. laBaseNode Base;
  51. laNodeOutSocket* CanvasScale; real rCanvasScale;
  52. laNodeOutSocket* Size; real rSize;
  53. laNodeOutSocket* Transparency; real rTransparency;
  54. laNodeOutSocket* Hardness; real rHardness;
  55. laNodeOutSocket* Smudge; real rSmudge;
  56. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  57. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  58. laNodeOutSocket* Slender; real rSlender;
  59. laNodeOutSocket* Angle; real rAngle;
  60. laNodeOutSocket* Color;
  61. };
  62. STRUCTURE(OurBrushOutputsNode){
  63. laBaseNode Base;
  64. laNodeInSocket* Offset;
  65. laNodeInSocket* Size;
  66. laNodeInSocket* Transparency;
  67. laNodeInSocket* Hardness;
  68. laNodeInSocket* Smudge;
  69. laNodeInSocket* DabsPerSize;
  70. laNodeInSocket* SmudgeLength;
  71. laNodeInSocket* Slender;
  72. laNodeInSocket* Angle;
  73. laNodeInSocket* Color;
  74. };
  75. STRUCTURE(OurBrushDeviceNode){
  76. laBaseNode Base;
  77. laNodeOutSocket* Pressure; real rPressure;
  78. laNodeOutSocket* Position; real rPosition[2];
  79. laNodeOutSocket* Tilt; real rTilt[2];
  80. laNodeOutSocket* IsEraser; int rIsEraser;
  81. laNodeOutSocket* Speed; real rSpeed;
  82. laNodeOutSocket* Angle; real rAngle;
  83. laNodeOutSocket* Length; real rLength;
  84. laNodeOutSocket* LengthAccum; real rLengthAccum;
  85. };
  86. STRUCTURE(OurBrush){
  87. laListItem Item;
  88. laSafeString Name;
  89. real Size;
  90. real DabsPerSize;
  91. real Hardness;
  92. real Transparency;
  93. real Smudge;
  94. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  95. real Slender;
  96. real Angle;
  97. real Smoothness;
  98. real MaxStrokeLength;
  99. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge; // the simple way
  100. int UseNodes; // the flexible way
  101. laRackPage* Rack;
  102. real LastX,LastY,LastAngle;
  103. real EvalColor[3];
  104. real EvalOffset[2];
  105. real EvalSize;
  106. real EvalDabsPerSize;
  107. real EvalHardness;
  108. real EvalTransparency;
  109. real EvalSmudge;
  110. real EvalSmudgeLength;
  111. real EvalSlender;
  112. real EvalAngle;
  113. real EvalSpeed;
  114. real EvalStrokeLength;
  115. real EvalStrokeLengthAccum;
  116. real EvalPressure;
  117. real EvalPosition[2];
  118. real EvalTilt[2];
  119. real EvalStrokeAngle;
  120. int EvalIsEraser;
  121. };
  122. STRUCTURE(OurDab){
  123. float X,Y;
  124. float Size;
  125. float Hardness;
  126. float Smudge; int ResampleSmudge;
  127. float Color[4];
  128. float Slender;
  129. float Angle;
  130. };
  131. STRUCTURE(OurUndoTile){
  132. laListItem Item;
  133. int col,row;
  134. uint16_t* CopyData;
  135. int l,r,u,b;
  136. };
  137. STRUCTURE(OurUndo){
  138. OurLayer* Layer;
  139. laListHandle Tiles;
  140. };
  141. #define OUR_TOOL_PAINT 0
  142. #define OUR_TOOL_CROP 1
  143. STRUCTURE(OurPaint){
  144. real pad;
  145. laListHandle CanvasSaverDummyList;
  146. laProp* CanvasSaverDummyProp;
  147. laListHandle Layers;
  148. OurLayer* CurrentLayer;
  149. laListHandle Brushes;
  150. OurBrush* CurrentBrush;
  151. OurDab* Dabs; int NextDab,MaxDab;
  152. laListHandle BrushEval;
  153. real CurrentScale;
  154. int Tool,ActiveTool;
  155. int X,Y,W,H; //border
  156. int ShowBorder,UseBorder;
  157. tnsTexture* SmudgeTexture;
  158. GLuint CanvasShader;
  159. GLuint CanvasProgram;
  160. GLint uBrushCorner;
  161. GLint uBrushCenter;
  162. GLint uBrushSize;
  163. GLint uBrushHardness;
  164. GLint uBrushSmudge;
  165. GLint uBrushColor;
  166. GLint uBrushSlender;
  167. GLint uBrushAngle;
  168. GLint uBrushRoutineSelection;
  169. GLint RoutineDoDabs;
  170. GLint RoutineDoSample;
  171. real CurrentColor[3];
  172. real BackgroundColor[3];
  173. uint16_t BColorU16[4];
  174. real BorderAlpha;
  175. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  176. int ResetBrush;
  177. uint16_t *ImageBuffer;
  178. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  179. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  180. void* icc_sRGB; int iccsize_sRGB;
  181. };
  182. void ourInit();
  183. void ourRegisterNodes();
  184. int ourRebuildBrushEval();
  185. int ourEvalBrush();