*/}}

ourpaint.h 10 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_CANVAS_SHADER[];
  32. extern const char OUR_COMPOSITION_SHADER[];
  33. #ifdef __cplusplus
  34. } // extern "C"
  35. #endif
  36. #define OUR_AT_CROP_CENTER 0
  37. #define OUR_AT_CROP_L 1
  38. #define OUR_AT_CROP_R 2
  39. #define OUR_AT_CROP_U 3
  40. #define OUR_AT_CROP_B 4
  41. #define OUR_AT_CROP_UL 5
  42. #define OUR_AT_CROP_UR 6
  43. #define OUR_AT_CROP_BL 7
  44. #define OUR_AT_CROP_BR 8
  45. #define OUR_VERSION_MAJOR 0
  46. #define OUR_VERSION_MINOR 2
  47. #define OUR_VERSION_SUB 1
  48. #define OUR_PAINT_NAME_STRING "Our Paint v0.2"
  49. STRUCTURE(OurCanvasDraw){
  50. laCanvasExtra Base;
  51. int HideBrushCircle;
  52. int AtCrop;
  53. real CanvasLastX,CanvasLastY;
  54. real CanvasDownX,CanvasDownY;
  55. real PointerX,PointerY,DownTilt;
  56. real LastPressure;
  57. real LastTilt[2];
  58. real LastTwist;
  59. };
  60. #define OUR_DPC (600*0.3937007874)
  61. #define OUR_TILE_W 1024
  62. #define OUR_TILES_PER_ROW 100
  63. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  64. #define OUR_TILE_SEAM 12
  65. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  66. STRUCTURE(OurTexTile){
  67. tnsTexture* Texture;
  68. uint16_t* Data;
  69. int l,r,u,b;
  70. uint16_t* FullData;
  71. uint16_t* CopyBuffer;
  72. int cl,cr,cu,cb;
  73. };
  74. #define OUR_BLEND_NORMAL 0
  75. #define OUR_BLEND_ADD 1
  76. STRUCTURE(OurLayer){
  77. laListItem Item;
  78. laSafeString* Name;
  79. int OffsetX,OffsetY;
  80. real Transparency;
  81. int Lock;
  82. int Hide;
  83. int BlendMode;
  84. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  85. };
  86. STRUCTURE(OurLayerWrite){
  87. unsigned char* data;
  88. size_t NextData, MaxData;
  89. };
  90. STRUCTURE(OurLayerRead){
  91. unsigned char* data;
  92. size_t NextData;
  93. };
  94. STRUCTURE(OurBrushSettingsNode){
  95. laBaseNode Base;
  96. laNodeOutSocket* CanvasScale; real rCanvasScale;
  97. laNodeOutSocket* Size; real rSize;
  98. laNodeOutSocket* Transparency; real rTransparency;
  99. laNodeOutSocket* Hardness; real rHardness;
  100. laNodeOutSocket* Smudge; real rSmudge;
  101. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  102. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  103. laNodeOutSocket* Slender; real rSlender;
  104. laNodeOutSocket* Angle; real rAngle;
  105. laNodeOutSocket* Gunkyness; real rGunkyness;
  106. laNodeOutSocket* Force; real rForce;
  107. laNodeOutSocket* Color;
  108. laNodeOutSocket* Iteration; int rIteration;
  109. laNodeOutSocket* Custom1; real rCustom1;
  110. laNodeOutSocket* Custom2; real rCustom2;
  111. };
  112. STRUCTURE(OurBrushOutputsNode){
  113. laBaseNode Base;
  114. laNodeInSocket* Offset;
  115. laNodeInSocket* Size;
  116. laNodeInSocket* Transparency;
  117. laNodeInSocket* Hardness;
  118. laNodeInSocket* Smudge;
  119. laNodeInSocket* DabsPerSize;
  120. laNodeInSocket* SmudgeLength;
  121. laNodeInSocket* Slender;
  122. laNodeInSocket* Angle;
  123. laNodeInSocket* Color;
  124. laNodeInSocket* Gunkyness;
  125. laNodeInSocket* Force;
  126. laNodeInSocket* Repeats;
  127. laNodeInSocket* Discard;
  128. };
  129. STRUCTURE(OurBrushDeviceNode){
  130. laBaseNode Base;
  131. laNodeOutSocket* Pressure; real rPressure;
  132. laNodeOutSocket* Position; real rPosition[2];
  133. laNodeOutSocket* Tilt; real rTilt[2];
  134. laNodeOutSocket* Twist; real rTwist;
  135. laNodeOutSocket* IsEraser; int rIsEraser;
  136. laNodeOutSocket* Speed; real rSpeed;
  137. laNodeOutSocket* Angle; real rAngle;
  138. laNodeOutSocket* Length; real rLength;
  139. laNodeOutSocket* LengthAccum; real rLengthAccum;
  140. };
  141. STRUCTURE(OurBrush){
  142. laListItem Item;
  143. laSafeString* Name;
  144. real Size;
  145. real DabsPerSize;
  146. real Hardness;
  147. real Transparency;
  148. real Smudge;
  149. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  150. real Slender;
  151. real Angle;
  152. real Force, Gunkyness;
  153. real Smoothness;
  154. real MaxStrokeLength;
  155. real Custom1,Custom2; laSafeString *Custom1Name,*Custom2Name;
  156. int Iteration;
  157. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge,PressureForce,TwistAngle; // the simple way
  158. int Binding,DefaultAsEraser;
  159. int ShowInPages;
  160. real VisualOffset;
  161. real VisualOffsetAngle;
  162. int16_t OffsetFollowPenTilt;
  163. int16_t UseNodes; // the flexible way
  164. laRackPage* Rack;
  165. real LastX,LastY,LastAngle;
  166. real EvalColor[3];
  167. real EvalOffset[2];
  168. real EvalSize;
  169. real EvalDabsPerSize;
  170. real EvalHardness;
  171. real EvalTransparency;
  172. real EvalSmudge;
  173. real EvalSmudgeLength;
  174. real EvalSlender;
  175. real EvalAngle;
  176. real EvalForce, EvalGunkyness;
  177. real EvalSpeed;
  178. real EvalStrokeLength;
  179. real EvalStrokeLengthAccum;
  180. real EvalPressure;
  181. real EvalPosition[2];
  182. real EvalTilt[2];
  183. real EvalTwist;
  184. real EvalStrokeAngle;
  185. int EvalIsEraser;
  186. int EvalRepeats;
  187. int EvalDiscard;
  188. };
  189. STRUCTURE(OurDab){
  190. float X,Y;
  191. float Size;
  192. float Hardness;
  193. float Smudge; int ResampleSmudge;
  194. float Color[4];
  195. float Slender;
  196. float Angle;
  197. float Direction[2];
  198. float Force;
  199. float Gunkyness;
  200. float Recentness;
  201. };
  202. NEED_STRUCTURE(OurColorPallette);
  203. STRUCTURE(OurColorItem){
  204. laListItem Item;
  205. tnsVector3d Color;
  206. OurColorPallette* Parent;
  207. };
  208. STRUCTURE(OurColorPallette){
  209. laListItem Item;
  210. laSafeString* Name;
  211. laListHandle Colors;
  212. };
  213. STRUCTURE(OurUndoTile){
  214. laListItem Item;
  215. int col,row;
  216. uint16_t* CopyData;
  217. int l,r,u,b;
  218. };
  219. STRUCTURE(OurUndo){
  220. OurLayer* Layer;
  221. laListHandle Tiles;
  222. };
  223. #define OUR_TOOL_PAINT 0
  224. #define OUR_TOOL_CROP 1
  225. #define OUR_PNG_READ_INPUT_FLAT 0
  226. #define OUR_PNG_READ_INPUT_ICC 1
  227. #define OUR_PNG_READ_INPUT_SRGB 2
  228. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  229. #define OUR_PNG_READ_INPUT_CLAY 4
  230. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  231. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  232. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  233. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  234. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  235. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  236. #define OUR_EXPORT_BIT_DEPTH_8 0
  237. #define OUR_EXPORT_BIT_DEPTH_16 1
  238. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  239. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  240. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  241. #define OUR_BRUSH_PAGE_LIST 128
  242. STRUCTURE(OurPNGReadExtra){
  243. int Confirming;
  244. laSafeString* FilePath;
  245. laSafeString* iccName;
  246. int HassRGB;
  247. int HasProfile;
  248. int InputMode;
  249. int OutputMode;
  250. };
  251. STRUCTURE(OurPNGWriteExtra){
  252. int Confirming;
  253. laSafeString* FilePath;
  254. int BitDepth;
  255. int ColorProfile;
  256. };
  257. STRUCTURE(OurPaint){
  258. real pad;
  259. laListHandle CanvasSaverDummyList;
  260. laProp* CanvasSaverDummyProp;
  261. laListHandle BadEvents;
  262. tnsImage* SplashImage;
  263. tnsImage* SplashImageHigh;
  264. laListHandle Pallettes;
  265. OurColorPallette* CurrentPallette;
  266. laListHandle Layers;
  267. OurLayer* CurrentLayer;
  268. laListHandle Brushes;
  269. OurBrush* CurrentBrush;
  270. real SaveBrushSize,SaveEraserSize;
  271. OurDab* Dabs; int NextDab,MaxDab;
  272. float LastBrushCenter[2];
  273. int CanvasVersion;
  274. laSafeString* Notes;
  275. real Smoothness;
  276. real LastX, LastY;
  277. real CurrentScale;
  278. real DefaultScale;
  279. int BrushPage;
  280. int Tool,ActiveTool,Erasing,EventErasing;
  281. int LockBackground;
  282. int BackgroundType;
  283. int BackgroundRandom;
  284. real BackgroundFactor;
  285. int PenID,EraserID;
  286. int X,Y,W,H; //border
  287. int ColorInterpretation;
  288. int ShowBorder,UseBorder;
  289. int ShowTiles;
  290. int AllowNonPressure,PaintProcessedEvents;
  291. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  292. int LockRadius;
  293. int EnableBrushCircle; int EventHasTwist; real EventTwistAngle;
  294. int DefaultBitDepth;
  295. int DefaultColorProfile;
  296. int PaintUndoLimit;
  297. int SpectralMode;
  298. tnsTexture* SmudgeTexture;
  299. GLuint CanvasShader; GLuint CanvasProgram;
  300. GLuint CompositionShader; GLuint CompositionProgram;
  301. GLint uCanvasType;
  302. GLint uCanvasRandom;
  303. GLint uCanvasFactor;
  304. GLint uImageOffset;
  305. GLint uBrushCorner;
  306. GLint uBrushCenter;
  307. GLint uBrushSize;
  308. GLint uBrushHardness;
  309. GLint uBrushSmudge;
  310. GLint uBrushRecentness;
  311. GLint uBrushColor;
  312. GLint uBrushSlender;
  313. GLint uBrushAngle;
  314. GLint uBrushDirection;
  315. GLint uBrushForce;
  316. GLint uBrushGunkyness;
  317. GLint uBrushRoutineSelection;
  318. GLint uMixRoutineSelection;
  319. GLint uBrushErasing;
  320. GLint RoutineDoDabs;
  321. GLint RoutineDoSample;
  322. GLint RoutineDoMixNormal;
  323. GLint RoutineDoMixSpectral;
  324. GLint uBlendMode;
  325. GLint uAlphaTop;
  326. GLint uAlphaBottom;
  327. real CurrentColor[3];
  328. real BackgroundColor[3];
  329. uint16_t BColorU16[4];
  330. uint8_t BColorU8[4];
  331. real BorderAlpha;
  332. int ShowStripes;
  333. int ShowRef;
  334. int RefSize;
  335. int RefCategory;
  336. int RefOrientation;
  337. real RefMargins[3],RefPaddings[2];
  338. int RefBiases[2];
  339. real RefAlpha;
  340. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  341. int ResetBrush;
  342. uint16_t *ImageBuffer;
  343. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  344. uint8_t* ThumbnailBuffer;
  345. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  346. void* icc_LinearClay; int iccsize_LinearClay;
  347. void* icc_sRGB; int iccsize_sRGB;
  348. void* icc_Clay; int iccsize_Clay;
  349. };
  350. int ourProcessInitArgs(int argc, char* argv[]);
  351. int ourInit();
  352. void ourRegisterNodes();
  353. int ourRebuildBrushEval();
  354. int ourEvalBrush();
  355. void ourMakeTranslations();
  356. void our_EnableSplashPanel();