*/}}

ourpaint.h 9.2 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_CANVAS_SHADER[];
  32. extern const char OUR_COMPOSITION_SHADER[];
  33. #ifdef __cplusplus
  34. } // extern "C"
  35. #endif
  36. #define OUR_AT_CROP_CENTER 0
  37. #define OUR_AT_CROP_L 1
  38. #define OUR_AT_CROP_R 2
  39. #define OUR_AT_CROP_U 3
  40. #define OUR_AT_CROP_B 4
  41. #define OUR_AT_CROP_UL 5
  42. #define OUR_AT_CROP_UR 6
  43. #define OUR_AT_CROP_BL 7
  44. #define OUR_AT_CROP_BR 8
  45. #define OUR_VERSION_MAJOR 0
  46. #define OUR_VERSION_MINOR 1
  47. #define OUR_PAINT_NAME_STRING "Our Paint v0.1c"
  48. STRUCTURE(OurCanvasDraw){
  49. laCanvasExtra Base;
  50. int HideBrushCircle;
  51. int AtCrop;
  52. real CanvasLastX,CanvasLastY;
  53. real CanvasDownX,CanvasDownY;
  54. real LastPressure;
  55. real LastTilt[2];
  56. };
  57. #define OUR_DPC (600*0.3937007874)
  58. #define OUR_TILE_W 1024
  59. #define OUR_TILES_PER_ROW 100
  60. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  61. #define OUR_TILE_SEAM 12
  62. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  63. STRUCTURE(OurTexTile){
  64. tnsTexture* Texture;
  65. uint16_t* Data;
  66. int l,r,u,b;
  67. uint16_t* FullData;
  68. uint16_t* CopyBuffer;
  69. int cl,cr,cu,cb;
  70. };
  71. #define OUR_BLEND_NORMAL 0
  72. #define OUR_BLEND_ADD 1
  73. STRUCTURE(OurLayer){
  74. laListItem Item;
  75. laSafeString* Name;
  76. int OffsetX,OffsetY;
  77. real Transparency;
  78. int Lock;
  79. int Hide;
  80. int BlendMode;
  81. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  82. };
  83. STRUCTURE(OurLayerWrite){
  84. unsigned char* data;
  85. size_t NextData, MaxData;
  86. };
  87. STRUCTURE(OurLayerRead){
  88. unsigned char* data;
  89. size_t NextData;
  90. };
  91. STRUCTURE(OurBrushSettingsNode){
  92. laBaseNode Base;
  93. laNodeOutSocket* CanvasScale; real rCanvasScale;
  94. laNodeOutSocket* Size; real rSize;
  95. laNodeOutSocket* Transparency; real rTransparency;
  96. laNodeOutSocket* Hardness; real rHardness;
  97. laNodeOutSocket* Smudge; real rSmudge;
  98. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  99. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  100. laNodeOutSocket* Slender; real rSlender;
  101. laNodeOutSocket* Angle; real rAngle;
  102. laNodeOutSocket* Color;
  103. laNodeOutSocket* Iteration; int rIteration;
  104. laNodeOutSocket* Custom1; real rCustom1;
  105. laNodeOutSocket* Custom2; real rCustom2;
  106. };
  107. STRUCTURE(OurBrushOutputsNode){
  108. laBaseNode Base;
  109. laNodeInSocket* Offset;
  110. laNodeInSocket* Size;
  111. laNodeInSocket* Transparency;
  112. laNodeInSocket* Hardness;
  113. laNodeInSocket* Smudge;
  114. laNodeInSocket* DabsPerSize;
  115. laNodeInSocket* SmudgeLength;
  116. laNodeInSocket* Slender;
  117. laNodeInSocket* Angle;
  118. laNodeInSocket* Color;
  119. laNodeInSocket* Repeats;
  120. laNodeInSocket* Discard;
  121. };
  122. STRUCTURE(OurBrushDeviceNode){
  123. laBaseNode Base;
  124. laNodeOutSocket* Pressure; real rPressure;
  125. laNodeOutSocket* Position; real rPosition[2];
  126. laNodeOutSocket* Tilt; real rTilt[2];
  127. laNodeOutSocket* IsEraser; int rIsEraser;
  128. laNodeOutSocket* Speed; real rSpeed;
  129. laNodeOutSocket* Angle; real rAngle;
  130. laNodeOutSocket* Length; real rLength;
  131. laNodeOutSocket* LengthAccum; real rLengthAccum;
  132. };
  133. STRUCTURE(OurBrush){
  134. laListItem Item;
  135. laSafeString* Name;
  136. real Size;
  137. real DabsPerSize;
  138. real Hardness;
  139. real Transparency;
  140. real Smudge;
  141. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  142. real Slender;
  143. real Angle;
  144. real Force, Gunkyness;
  145. real Smoothness;
  146. real MaxStrokeLength;
  147. real Custom1,Custom2; laSafeString *Custom1Name,*Custom2Name;
  148. int Iteration;
  149. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge,PressureForce; // the simple way
  150. int Binding,DefaultAsEraser;
  151. int UseNodes; // the flexible way
  152. laRackPage* Rack;
  153. real LastX,LastY,LastAngle;
  154. real EvalColor[3];
  155. real EvalOffset[2];
  156. real EvalSize;
  157. real EvalDabsPerSize;
  158. real EvalHardness;
  159. real EvalTransparency;
  160. real EvalSmudge;
  161. real EvalSmudgeLength;
  162. real EvalSlender;
  163. real EvalAngle;
  164. real EvalForce, EvalGunkyness;
  165. real EvalSpeed;
  166. real EvalStrokeLength;
  167. real EvalStrokeLengthAccum;
  168. real EvalPressure;
  169. real EvalPosition[2];
  170. real EvalTilt[2];
  171. real EvalStrokeAngle;
  172. int EvalIsEraser;
  173. int EvalRepeats;
  174. int EvalDiscard;
  175. };
  176. STRUCTURE(OurDab){
  177. float X,Y;
  178. float Size;
  179. float Hardness;
  180. float Smudge; int ResampleSmudge;
  181. float Color[4];
  182. float Slender;
  183. float Angle;
  184. float Direction[2];
  185. float Force;
  186. float Gunkyness;
  187. float Recentness;
  188. };
  189. STRUCTURE(OurUndoTile){
  190. laListItem Item;
  191. int col,row;
  192. uint16_t* CopyData;
  193. int l,r,u,b;
  194. };
  195. STRUCTURE(OurUndo){
  196. OurLayer* Layer;
  197. laListHandle Tiles;
  198. };
  199. #define OUR_TOOL_PAINT 0
  200. #define OUR_TOOL_CROP 1
  201. #define OUR_PNG_READ_INPUT_FLAT 0
  202. #define OUR_PNG_READ_INPUT_ICC 1
  203. #define OUR_PNG_READ_INPUT_SRGB 2
  204. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  205. #define OUR_PNG_READ_INPUT_CLAY 4
  206. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  207. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  208. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  209. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  210. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  211. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  212. #define OUR_EXPORT_BIT_DEPTH_8 0
  213. #define OUR_EXPORT_BIT_DEPTH_16 1
  214. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  215. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  216. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  217. STRUCTURE(OurPNGReadExtra){
  218. int Confirming;
  219. laSafeString* FilePath;
  220. laSafeString* iccName;
  221. int HassRGB;
  222. int HasProfile;
  223. int InputMode;
  224. int OutputMode;
  225. };
  226. STRUCTURE(OurPNGWriteExtra){
  227. int Confirming;
  228. laSafeString* FilePath;
  229. int BitDepth;
  230. int ColorProfile;
  231. };
  232. STRUCTURE(OurPaint){
  233. real pad;
  234. laListHandle CanvasSaverDummyList;
  235. laProp* CanvasSaverDummyProp;
  236. laListHandle BadEvents;
  237. tnsImage* SplashImage;
  238. tnsImage* SplashImageHigh;
  239. laListHandle Layers;
  240. OurLayer* CurrentLayer;
  241. laListHandle Brushes;
  242. OurBrush* CurrentBrush;
  243. real SaveBrushSize,SaveEraserSize;
  244. OurDab* Dabs; int NextDab,MaxDab;
  245. float LastBrushCenter[2];
  246. real Smoothness;
  247. real LastX, LastY;
  248. real CurrentScale;
  249. real DefaultScale;
  250. int Tool,ActiveTool,Erasing,EventErasing;
  251. int LockBackground;
  252. int BackgroundType;
  253. int BackgroundRandom;
  254. real BackgroundFactor;
  255. int PenID,EraserID;
  256. int X,Y,W,H; //border
  257. int ColorInterpretation;
  258. int ShowBorder,UseBorder;
  259. int ShowTiles;
  260. int AllowNonPressure,PaintProcessedEvents;
  261. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  262. int LockRadius;
  263. int EnableBrushCircle;
  264. int DefaultBitDepth;
  265. int DefaultColorProfile;
  266. int PaintUndoLimit;
  267. int SpectralMode;
  268. tnsTexture* SmudgeTexture;
  269. GLuint CanvasShader; GLuint CanvasProgram;
  270. GLuint CompositionShader; GLuint CompositionProgram;
  271. GLint uCanvasType;
  272. GLint uCanvasRandom;
  273. GLint uCanvasFactor;
  274. GLint uImageOffset;
  275. GLint uBrushCorner;
  276. GLint uBrushCenter;
  277. GLint uBrushSize;
  278. GLint uBrushHardness;
  279. GLint uBrushSmudge;
  280. GLint uBrushRecentness;
  281. GLint uBrushColor;
  282. GLint uBrushSlender;
  283. GLint uBrushAngle;
  284. GLint uBrushDirection;
  285. GLint uBrushForce;
  286. GLint uBrushGunkyness;
  287. GLint uBrushRoutineSelection;
  288. GLint uMixRoutineSelection;
  289. GLint uBrushErasing;
  290. GLint RoutineDoDabs;
  291. GLint RoutineDoSample;
  292. GLint RoutineDoMixNormal;
  293. GLint RoutineDoMixSpectral;
  294. GLint uBlendMode;
  295. GLint uAlphaTop;
  296. GLint uAlphaBottom;
  297. real CurrentColor[3];
  298. real BackgroundColor[3];
  299. uint16_t BColorU16[4];
  300. uint8_t BColorU8[4];
  301. real BorderAlpha;
  302. int ShowStripes;
  303. int ShowRef;
  304. int RefSize;
  305. int RefCategory;
  306. int RefOrientation;
  307. real RefMargins[3],RefPaddings[2];
  308. int RefBiases[2];
  309. real RefAlpha;
  310. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  311. int ResetBrush;
  312. uint16_t *ImageBuffer;
  313. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  314. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  315. void* icc_LinearClay; int iccsize_LinearClay;
  316. void* icc_sRGB; int iccsize_sRGB;
  317. void* icc_Clay; int iccsize_Clay;
  318. };
  319. int ourInit();
  320. void ourRegisterNodes();
  321. int ourRebuildBrushEval();
  322. int ourEvalBrush();
  323. void ourMakeTranslations();
  324. void our_EnableSplashPanel();