*/}}

ourpaint.h 9.3 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_CANVAS_SHADER[];
  32. extern const char OUR_COMPOSITION_SHADER[];
  33. #ifdef __cplusplus
  34. } // extern "C"
  35. #endif
  36. #define OUR_AT_CROP_CENTER 0
  37. #define OUR_AT_CROP_L 1
  38. #define OUR_AT_CROP_R 2
  39. #define OUR_AT_CROP_U 3
  40. #define OUR_AT_CROP_B 4
  41. #define OUR_AT_CROP_UL 5
  42. #define OUR_AT_CROP_UR 6
  43. #define OUR_AT_CROP_BL 7
  44. #define OUR_AT_CROP_BR 8
  45. #define OUR_VERSION_MAJOR 0
  46. #define OUR_VERSION_MINOR 1
  47. #define OUR_PAINT_NAME_STRING "Our Paint v0.1c"
  48. STRUCTURE(OurCanvasDraw){
  49. laCanvasExtra Base;
  50. int HideBrushCircle;
  51. int AtCrop;
  52. real CanvasLastX,CanvasLastY;
  53. real CanvasDownX,CanvasDownY;
  54. real LastPressure;
  55. real LastTilt[2];
  56. };
  57. #define OUR_DPC (600*0.3937007874)
  58. #define OUR_TILE_W 1024
  59. #define OUR_TILES_PER_ROW 100
  60. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  61. #define OUR_TILE_SEAM 12
  62. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  63. STRUCTURE(OurTexTile){
  64. tnsTexture* Texture;
  65. uint16_t* Data;
  66. int l,r,u,b;
  67. uint16_t* FullData;
  68. uint16_t* CopyBuffer;
  69. int cl,cr,cu,cb;
  70. };
  71. #define OUR_BLEND_NORMAL 0
  72. #define OUR_BLEND_ADD 1
  73. STRUCTURE(OurLayer){
  74. laListItem Item;
  75. laSafeString* Name;
  76. int OffsetX,OffsetY;
  77. real Transparency;
  78. int Lock;
  79. int Hide;
  80. int BlendMode;
  81. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  82. };
  83. STRUCTURE(OurLayerWrite){
  84. unsigned char* data;
  85. size_t NextData, MaxData;
  86. };
  87. STRUCTURE(OurLayerRead){
  88. unsigned char* data;
  89. size_t NextData;
  90. };
  91. STRUCTURE(OurBrushSettingsNode){
  92. laBaseNode Base;
  93. laNodeOutSocket* CanvasScale; real rCanvasScale;
  94. laNodeOutSocket* Size; real rSize;
  95. laNodeOutSocket* Transparency; real rTransparency;
  96. laNodeOutSocket* Hardness; real rHardness;
  97. laNodeOutSocket* Smudge; real rSmudge;
  98. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  99. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  100. laNodeOutSocket* Slender; real rSlender;
  101. laNodeOutSocket* Angle; real rAngle;
  102. laNodeOutSocket* Gunkyness; real rGunkyness;
  103. laNodeOutSocket* Force; real rForce;
  104. laNodeOutSocket* Color;
  105. laNodeOutSocket* Iteration; int rIteration;
  106. laNodeOutSocket* Custom1; real rCustom1;
  107. laNodeOutSocket* Custom2; real rCustom2;
  108. };
  109. STRUCTURE(OurBrushOutputsNode){
  110. laBaseNode Base;
  111. laNodeInSocket* Offset;
  112. laNodeInSocket* Size;
  113. laNodeInSocket* Transparency;
  114. laNodeInSocket* Hardness;
  115. laNodeInSocket* Smudge;
  116. laNodeInSocket* DabsPerSize;
  117. laNodeInSocket* SmudgeLength;
  118. laNodeInSocket* Slender;
  119. laNodeInSocket* Angle;
  120. laNodeInSocket* Color;
  121. laNodeInSocket* Gunkyness;
  122. laNodeInSocket* Force;
  123. laNodeInSocket* Repeats;
  124. laNodeInSocket* Discard;
  125. };
  126. STRUCTURE(OurBrushDeviceNode){
  127. laBaseNode Base;
  128. laNodeOutSocket* Pressure; real rPressure;
  129. laNodeOutSocket* Position; real rPosition[2];
  130. laNodeOutSocket* Tilt; real rTilt[2];
  131. laNodeOutSocket* IsEraser; int rIsEraser;
  132. laNodeOutSocket* Speed; real rSpeed;
  133. laNodeOutSocket* Angle; real rAngle;
  134. laNodeOutSocket* Length; real rLength;
  135. laNodeOutSocket* LengthAccum; real rLengthAccum;
  136. };
  137. STRUCTURE(OurBrush){
  138. laListItem Item;
  139. laSafeString* Name;
  140. real Size;
  141. real DabsPerSize;
  142. real Hardness;
  143. real Transparency;
  144. real Smudge;
  145. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  146. real Slender;
  147. real Angle;
  148. real Force, Gunkyness;
  149. real Smoothness;
  150. real MaxStrokeLength;
  151. real Custom1,Custom2; laSafeString *Custom1Name,*Custom2Name;
  152. int Iteration;
  153. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge,PressureForce; // the simple way
  154. int Binding,DefaultAsEraser;
  155. int UseNodes; // the flexible way
  156. laRackPage* Rack;
  157. real LastX,LastY,LastAngle;
  158. real EvalColor[3];
  159. real EvalOffset[2];
  160. real EvalSize;
  161. real EvalDabsPerSize;
  162. real EvalHardness;
  163. real EvalTransparency;
  164. real EvalSmudge;
  165. real EvalSmudgeLength;
  166. real EvalSlender;
  167. real EvalAngle;
  168. real EvalForce, EvalGunkyness;
  169. real EvalSpeed;
  170. real EvalStrokeLength;
  171. real EvalStrokeLengthAccum;
  172. real EvalPressure;
  173. real EvalPosition[2];
  174. real EvalTilt[2];
  175. real EvalStrokeAngle;
  176. int EvalIsEraser;
  177. int EvalRepeats;
  178. int EvalDiscard;
  179. };
  180. STRUCTURE(OurDab){
  181. float X,Y;
  182. float Size;
  183. float Hardness;
  184. float Smudge; int ResampleSmudge;
  185. float Color[4];
  186. float Slender;
  187. float Angle;
  188. float Direction[2];
  189. float Force;
  190. float Gunkyness;
  191. float Recentness;
  192. };
  193. STRUCTURE(OurUndoTile){
  194. laListItem Item;
  195. int col,row;
  196. uint16_t* CopyData;
  197. int l,r,u,b;
  198. };
  199. STRUCTURE(OurUndo){
  200. OurLayer* Layer;
  201. laListHandle Tiles;
  202. };
  203. #define OUR_TOOL_PAINT 0
  204. #define OUR_TOOL_CROP 1
  205. #define OUR_PNG_READ_INPUT_FLAT 0
  206. #define OUR_PNG_READ_INPUT_ICC 1
  207. #define OUR_PNG_READ_INPUT_SRGB 2
  208. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  209. #define OUR_PNG_READ_INPUT_CLAY 4
  210. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  211. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  212. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  213. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  214. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  215. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  216. #define OUR_EXPORT_BIT_DEPTH_8 0
  217. #define OUR_EXPORT_BIT_DEPTH_16 1
  218. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  219. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  220. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  221. STRUCTURE(OurPNGReadExtra){
  222. int Confirming;
  223. laSafeString* FilePath;
  224. laSafeString* iccName;
  225. int HassRGB;
  226. int HasProfile;
  227. int InputMode;
  228. int OutputMode;
  229. };
  230. STRUCTURE(OurPNGWriteExtra){
  231. int Confirming;
  232. laSafeString* FilePath;
  233. int BitDepth;
  234. int ColorProfile;
  235. };
  236. STRUCTURE(OurPaint){
  237. real pad;
  238. laListHandle CanvasSaverDummyList;
  239. laProp* CanvasSaverDummyProp;
  240. laListHandle BadEvents;
  241. tnsImage* SplashImage;
  242. tnsImage* SplashImageHigh;
  243. laListHandle Layers;
  244. OurLayer* CurrentLayer;
  245. laListHandle Brushes;
  246. OurBrush* CurrentBrush;
  247. real SaveBrushSize,SaveEraserSize;
  248. OurDab* Dabs; int NextDab,MaxDab;
  249. float LastBrushCenter[2];
  250. real Smoothness;
  251. real LastX, LastY;
  252. real CurrentScale;
  253. real DefaultScale;
  254. int Tool,ActiveTool,Erasing,EventErasing;
  255. int LockBackground;
  256. int BackgroundType;
  257. int BackgroundRandom;
  258. real BackgroundFactor;
  259. int PenID,EraserID;
  260. int X,Y,W,H; //border
  261. int ColorInterpretation;
  262. int ShowBorder,UseBorder;
  263. int ShowTiles;
  264. int AllowNonPressure,PaintProcessedEvents;
  265. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  266. int LockRadius;
  267. int EnableBrushCircle;
  268. int DefaultBitDepth;
  269. int DefaultColorProfile;
  270. int PaintUndoLimit;
  271. int SpectralMode;
  272. tnsTexture* SmudgeTexture;
  273. GLuint CanvasShader; GLuint CanvasProgram;
  274. GLuint CompositionShader; GLuint CompositionProgram;
  275. GLint uCanvasType;
  276. GLint uCanvasRandom;
  277. GLint uCanvasFactor;
  278. GLint uImageOffset;
  279. GLint uBrushCorner;
  280. GLint uBrushCenter;
  281. GLint uBrushSize;
  282. GLint uBrushHardness;
  283. GLint uBrushSmudge;
  284. GLint uBrushRecentness;
  285. GLint uBrushColor;
  286. GLint uBrushSlender;
  287. GLint uBrushAngle;
  288. GLint uBrushDirection;
  289. GLint uBrushForce;
  290. GLint uBrushGunkyness;
  291. GLint uBrushRoutineSelection;
  292. GLint uMixRoutineSelection;
  293. GLint uBrushErasing;
  294. GLint RoutineDoDabs;
  295. GLint RoutineDoSample;
  296. GLint RoutineDoMixNormal;
  297. GLint RoutineDoMixSpectral;
  298. GLint uBlendMode;
  299. GLint uAlphaTop;
  300. GLint uAlphaBottom;
  301. real CurrentColor[3];
  302. real BackgroundColor[3];
  303. uint16_t BColorU16[4];
  304. uint8_t BColorU8[4];
  305. real BorderAlpha;
  306. int ShowStripes;
  307. int ShowRef;
  308. int RefSize;
  309. int RefCategory;
  310. int RefOrientation;
  311. real RefMargins[3],RefPaddings[2];
  312. int RefBiases[2];
  313. real RefAlpha;
  314. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  315. int ResetBrush;
  316. uint16_t *ImageBuffer;
  317. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  318. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  319. void* icc_LinearClay; int iccsize_LinearClay;
  320. void* icc_sRGB; int iccsize_sRGB;
  321. void* icc_Clay; int iccsize_Clay;
  322. };
  323. int ourInit();
  324. void ourRegisterNodes();
  325. int ourRebuildBrushEval();
  326. int ourEvalBrush();
  327. void ourMakeTranslations();
  328. void our_EnableSplashPanel();