*/}}

ouroperations.c 47 KB

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  1. #include "ourpaint.h"
  2. #include "png.h"
  3. #include "lcms2.h"
  4. OurPaint *Our;
  5. extern LA MAIN;
  6. extern tnsMain* T;
  7. const char OUR_CANVAS_SHADER[]="#version 430\n\
  8. layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;\n\
  9. layout(rgba16, binding = 0) uniform image2D img;\n\
  10. layout(rgba16, binding = 1) coherent uniform image2D smudge_buckets;\n\
  11. uniform ivec2 uBrushCorner;\n\
  12. uniform vec2 uBrushCenter;\n\
  13. uniform float uBrushSize;\n\
  14. uniform float uBrushHardness;\n\
  15. uniform float uBrushSmudge;\n\
  16. uniform vec4 uBrushColor;\n\
  17. uniform vec4 uBackgroundColor;\n\
  18. vec4 mix_over(vec4 colora, vec4 colorb){\n\
  19. vec4 c; c.a=colora.a+colorb.a*(1-colora.a);\n\
  20. c.rgb=(colora.rgb+colorb.rgb*(1-colora.a));\n\
  21. return c;\n\
  22. }\n\
  23. int dab(float d, vec4 color, float size, float hardness, float smudge, vec4 smudge_color, vec4 last_color, out vec4 final){\n\
  24. vec4 cc=color;\n\
  25. float fac=1-pow(d/size,1+1/(1-hardness+1e-4));\n\
  26. cc.a=color.a*fac*(1-smudge); cc.rgb=cc.rgb*cc.a;\n\
  27. vec4 c1=mix_over(cc,last_color);\n\
  28. vec4 c2=mix(c1,smudge_color,smudge*fac*color.a);\n\
  29. final=c2;\n\
  30. return 1;\n\
  31. }\n\
  32. subroutine void BrushRoutines();\n\
  33. subroutine(BrushRoutines) void DoDabs(){\n\
  34. ivec2 px = ivec2(gl_GlobalInvocationID.xy)+uBrushCorner;\n\
  35. if(px.x<0||px.y<0||px.x>1024||px.y>1024) return;\n\
  36. float dd=distance(vec2(px),uBrushCenter); if(dd>uBrushSize) return;\n\
  37. vec4 final;\n\
  38. vec4 dabc=imageLoad(img, px);\n\
  39. vec4 smudgec=imageLoad(smudge_buckets,ivec2(0,0));\n\
  40. dab(dd,uBrushColor,uBrushSize,uBrushHardness,uBrushSmudge,smudgec,dabc,final);\n\
  41. dabc=final;\n\
  42. imageStore(img, px, dabc);\n\
  43. }\n\
  44. subroutine(BrushRoutines) void DoSample(){\n\
  45. ivec2 p=ivec2(gl_GlobalInvocationID.xy);\n\
  46. if(p!=ivec2(0,0)) return;\n\
  47. ivec2 px=p+uBrushCorner;\n\
  48. vec4 color=imageLoad(img, px);\n\
  49. imageStore(smudge_buckets,ivec2(0,0),color);\n\
  50. }\n\
  51. subroutine uniform BrushRoutines uBrushRoutineSelection;\n\
  52. \n\
  53. void main() {\n\
  54. uBrushRoutineSelection();\n\
  55. }\n\
  56. ";
  57. void our_InitsRGBProfile(int Linear, void** ptr, int* psize, char* copyright, char* manufacturer, char* description){
  58. cmsCIExyYTRIPLE srgb_primaries_pre_quantized = { {0.639998686, 0.330010138, 1.0}, {0.300003784, 0.600003357, 1.0}, {0.150002046, 0.059997204, 1.0} };
  59. cmsCIExyY d65_srgb_adobe_specs = {0.3127, 0.3290, 1.0};
  60. cmsToneCurve*tonecurve; cmsToneCurve*curve[3];
  61. if(Linear){ tonecurve = cmsBuildGamma (NULL, 1.0f); }
  62. else{
  63. cmsFloat64Number srgb_parameters[5] = { 2.4, 1.0 / 1.055, 0.055 / 1.055, 1.0 / 12.92, 0.04045 };
  64. tonecurve=cmsBuildParametricToneCurve(NULL, 4, srgb_parameters);
  65. }
  66. curve[0] = curve[1] = curve[2] = tonecurve;
  67. cmsHPROFILE profile4 = cmsCreateRGBProfile (&d65_srgb_adobe_specs, &srgb_primaries_pre_quantized, curve);
  68. cmsMLU *copy = cmsMLUalloc(NULL, 1);
  69. cmsMLUsetASCII(copy, "en", "US", copyright);
  70. cmsWriteTag(profile4, cmsSigCopyrightTag, copy);
  71. cmsMLU* manu = cmsMLUalloc(NULL, 1);
  72. cmsMLUsetASCII(manu, "en", "US", manufacturer);
  73. cmsWriteTag(profile4, cmsSigDeviceMfgDescTag, manu);
  74. cmsMLU *desc = cmsMLUalloc(NULL, 1);
  75. cmsMLUsetASCII(desc, "en", "US", description);
  76. cmsWriteTag(profile4, cmsSigProfileDescriptionTag, desc);
  77. cmsSaveProfileToMem(profile4, 0, psize);
  78. (*ptr)=calloc(1,*psize); cmsSaveProfileToMem(profile4, *ptr, psize);
  79. cmsMLUfree(copy); cmsMLUfree(manu); cmsMLUfree(desc); cmsFreeToneCurve(tonecurve); cmsCloseProfile(profile4);
  80. }
  81. void our_InitColorProfiles(){
  82. char* manu="sRGB chromaticities from A Standard Default Color Space for the Internet - sRGB, http://www.w3.org/Graphics/Color/sRGB; and http://www.color.org/specification/ICC1v43_2010-12.pdf";
  83. our_InitsRGBProfile(1,&Our->icc_LinearsRGB,&Our->iccsize_LinearsRGB,"Copyright Yiming 2022.",manu,"Yiming's linear sRGB icc profile.");
  84. our_InitsRGBProfile(0,&Our->icc_sRGB,&Our->iccsize_sRGB,"Copyright Yiming 2022.",manu,"Yiming's sRGB icc profile.");
  85. }
  86. void ourui_CanvasPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  87. laColumn* c=laFirstColumn(uil);
  88. laUiItem* ui=laShowCanvas(uil,c,0,"our.canvas",0,-1);
  89. }
  90. void ourui_Layer(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  91. laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
  92. laUiItem* b=laBeginRow(uil,cl,0,0);
  93. laShowHeightAdjuster(uil,cl,This,"__move",0);
  94. laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
  95. laEndRow(uil,b);
  96. laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
  97. b=laBeginRow(uil,c,0,0);
  98. laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
  99. laShowSeparator(uil,c)->Expand=1;
  100. laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  101. laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  102. laEndRow(uil,b);
  103. }laEndCondition(uil,b1);
  104. }
  105. void ourui_LayersPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  106. laColumn* c=laFirstColumn(uil);
  107. laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.canvas.current_layer"));{
  108. laUiItem* b1=laBeginRow(uil,c,0,0);
  109. laShowItem(uil,c,0,"our.canvas.current_layer.name")->Expand=1;
  110. laShowItem(uil,c,0,"OUR_new_layer")->Flags|=LA_UI_FLAGS_ICON;
  111. laEndRow(uil,b1);
  112. }laElse(uil,b);{
  113. laShowItem(uil,c,0,"OUR_new_layer");
  114. }laEndCondition(uil,b);
  115. laShowItemFull(uil,c,0,"our.canvas.layers",0,0,0,0);
  116. b=laBeginRow(uil,c,0,0);
  117. laShowLabel(uil,c,"Background",0,0)->Expand=1;
  118. laShowItemFull(uil,c,0,"our.background_color",LA_WIDGET_FLOAT_COLOR,0,0,0);
  119. laEndRow(uil,b);
  120. }
  121. void ourui_Brush(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  122. laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.7); cl=laLeftColumn(c,0);cr=laRightColumn(c,1);
  123. laUiItem* b=laBeginRow(uil,cl,0,0);
  124. laShowHeightAdjuster(uil,cl,This,"__move",0);
  125. laShowItemFull(uil,cl,This,"name",LA_WIDGET_STRING_PLAIN,0,0,0)->Expand=1;
  126. laEndRow(uil,b);
  127. laUiItem* b1=laOnConditionToggle(uil,cr,0,0,0,0,0);{ strSafeSet(&b1->ExtraInstructions,"text=☰");
  128. b=laBeginRow(uil,c,0,0);
  129. laShowItem(uil,c,This,"remove")->Flags|=LA_UI_FLAGS_ICON;
  130. laShowSeparator(uil,c)->Expand=1;
  131. laShowItemFull(uil,c,This,"move",0,"direction=up;icon=🡱;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  132. laShowItemFull(uil,c,This,"move",0,"direction=down;icon=🡳;",0,0)->Flags|=LA_UI_FLAGS_ICON;
  133. laEndRow(uil,b);
  134. }laEndCondition(uil,b1);
  135. }
  136. void ourui_ToolsPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  137. laColumn* c=laFirstColumn(uil); laColumn* cl,*cr; laSplitColumn(uil,c,0.5); cl=laLeftColumn(c,0);cr=laRightColumn(c,0);
  138. laUiItem* b1;
  139. #define OUR_BR b1=laBeginRow(uil,c,0,0);
  140. #define OUR_ER laEndRow(uil,b1);
  141. laShowItem(uil,c,0,"our.tool")->Flags|=LA_UI_FLAGS_EXPAND;
  142. laUiItem* bt=laOnConditionThat(uil,c,laEqual(laPropExpression(0,"our.tool"),laIntExpression(OUR_TOOL_PAINT)));{
  143. laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.current_brush"));{
  144. laShowItem(uil,c,0,"our.current_brush.name");
  145. OUR_BR laShowItem(uil,c,0,"our.current_brush.size")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_size",0,"text=P",0,0); OUR_ER
  146. OUR_BR laShowItem(uil,c,0,"our.current_brush.transparency")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_transparency",0,"text=P",0,0); OUR_ER
  147. OUR_BR laShowItem(uil,c,0,"our.current_brush.hardness")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_hardness",0,"text=P",0,0); OUR_ER
  148. OUR_BR laShowItem(uil,c,0,"our.current_brush.smudge")->Expand=1; laShowItemFull(uil,c,0,"our.current_brush.pressure_smudge",0,"text=P",0,0); OUR_ER
  149. laShowItem(uil,c,0,"our.current_brush.dabs_per_size");
  150. laShowItem(uil,c,0,"our.current_brush.smudge_resample_length");
  151. }laEndCondition(uil,b);
  152. laShowLabel(uil,c,"Select a brush:",0,0);
  153. laShowItemFull(uil,c,0,"our.brushes",0,0,0,0);
  154. laShowItem(uil,c,0,"OUR_new_brush");
  155. }laEndCondition(uil,bt);
  156. bt=laOnConditionThat(uil,c,laEqual(laPropExpression(0,"our.tool"),laIntExpression(OUR_TOOL_CROP)));{
  157. laShowItemFull(uil,c,0,"our.show_border",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0);
  158. laUiItem* b=laOnConditionThat(uil,c,laPropExpression(0,"our.show_border"));{
  159. laShowLabel(uil,cl,"Position:",0,0); laShowItem(uil,cr,0,"our.canvas.position")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  160. laShowSeparator(uil,c);
  161. laShowLabel(uil,cl,"Size:",0,0); laShowItem(uil,cr,0,"our.canvas.size")->Flags|=LA_UI_FLAGS_TRANSPOSE;
  162. laShowSeparator(uil,c);
  163. laShowItem(uil,c,0,"our.border_alpha");
  164. }laEndCondition(uil,b);
  165. }laEndCondition(uil,bt);
  166. }
  167. void ourui_ColorPanel(laUiList *uil, laPropPack *This, laPropPack *DetachedProps, laColumn *UNUSED, int context){
  168. laColumn* c=laFirstColumn(uil);
  169. laShowItemFull(uil,c,0,"our.current_color",LA_WIDGET_FLOAT_COLOR_HCY,0,0,0);
  170. }
  171. void our_CanvasDrawTextures(){
  172. tnsUseImmShader; tnsEnableShaderv(T->immShader);
  173. for(OurLayer* l=Our->Layers.pLast;l;l=l->Item.pPrev){
  174. int any=0;
  175. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
  176. if(!l->TexTiles[row]) continue;
  177. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
  178. if(!l->TexTiles[row][col]) continue;
  179. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  180. real pad=(real)OUR_TEX_TILE_SEAM/OUR_TEX_TILE_W; int seam=OUR_TEX_TILE_SEAM;
  181. tnsDraw2DTextureArg(l->TexTiles[row][col]->Texture,sx+seam,sy+OUR_TEX_TILE_W-seam,OUR_TEX_TILE_W-seam*2,-OUR_TEX_TILE_W+seam*2,0,pad,pad,pad,pad);
  182. any=1;
  183. }
  184. }
  185. if(any) tnsFlush();
  186. }
  187. }
  188. void our_CanvasDrawTiles(){
  189. OurLayer* l=Our->CurrentLayer; if(!l) return;
  190. tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
  191. int any=0;
  192. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){
  193. if(!l->TexTiles[row]) continue;
  194. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){
  195. if(!l->TexTiles[row][col]) continue;
  196. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  197. //tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
  198. //tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
  199. //tnsColor4dv(laAccentColor(LA_BT_NORMAL));
  200. //tnsPackAs(GL_TRIANGLE_FAN);
  201. tnsVertex2d(sx, sy); tnsVertex2d(sx+OUR_TEX_TILE_W,sy);
  202. tnsVertex2d(sx+OUR_TEX_TILE_W, sy+OUR_TEX_TILE_W); tnsVertex2d(sx,sy+OUR_TEX_TILE_W);
  203. tnsColor4dv(laAccentColor(LA_BT_TEXT));
  204. tnsPackAs(GL_LINE_LOOP);
  205. }
  206. }
  207. if(any) tnsFlush();
  208. }
  209. void our_CanvasDrawCropping(OurCanvasDraw* ocd){
  210. tnsUseImmShader; tnsEnableShaderv(T->immShader); tnsUniformUseTexture(T->immShader,0,0); tnsUseNoTexture();
  211. tnsColor4d(0,0,0,Our->BorderAlpha);
  212. tnsVertex2d(-1e6,Our->Y); tnsVertex2d(1e6,Our->Y); tnsVertex2d(-1e6,1e6); tnsVertex2d(1e6,1e6); tnsPackAs(GL_TRIANGLE_FAN);
  213. tnsVertex2d(-1e6,Our->Y); tnsVertex2d(Our->X,Our->Y); tnsVertex2d(Our->X,Our->Y-Our->H); tnsVertex2d(-1e6,Our->Y-Our->H); tnsPackAs(GL_TRIANGLE_FAN);
  214. tnsVertex2d(1e6,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y-Our->H); tnsVertex2d(1e6,Our->Y-Our->H); tnsPackAs(GL_TRIANGLE_FAN);
  215. tnsVertex2d(-1e6,Our->Y-Our->H); tnsVertex2d(1e6,Our->Y-Our->H); tnsVertex2d(-1e6,-1e6); tnsVertex2d(1e6,-1e6); tnsPackAs(GL_TRIANGLE_FAN);
  216. if(Our->Tool==OUR_TOOL_CROP){
  217. tnsColor4dv(laAccentColor(LA_BT_TEXT));
  218. tnsVertex2d(Our->X,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y); tnsVertex2d(Our->X+Our->W,Our->Y-Our->H); tnsVertex2d(Our->X,Our->Y-Our->H);
  219. tnsPackAs(GL_LINE_LOOP);
  220. glLineWidth(3); tnsFlush(); glLineWidth(1);
  221. }
  222. }
  223. void our_CanvasDrawInit(laUiItem* ui){
  224. ui->Extra=memAcquireHyper(sizeof(OurCanvasDraw));
  225. laFirstColumn(laAddTabPage(ui, "New Group"));
  226. OurCanvasDraw* ocd=ui->Extra;
  227. ocd->Base.ParentUi=ui;
  228. ocd->Base.HeightCoeff = 10;
  229. ocd->Base.ZoomX = 1;
  230. ocd->Base.ZoomY = 1;
  231. ocd->Base.ImageDrawAlpha = 1;
  232. ocd->Base.ImageDrawBorder = 1;
  233. ocd->Base.AdaptiveLineWidth = 1;
  234. ocd->Base.ClearBackground = 1;
  235. ocd->ShowTiles=1;
  236. int work_grp_cnt[3];
  237. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &work_grp_cnt[0]);
  238. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &work_grp_cnt[1]);
  239. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &work_grp_cnt[2]);
  240. printf("max global (total) work group counts x:%i y:%i z:%i\n", work_grp_cnt[0], work_grp_cnt[1], work_grp_cnt[2]);
  241. int work_grp_size[3];
  242. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &work_grp_size[0]);
  243. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &work_grp_size[1]);
  244. glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &work_grp_size[2]);
  245. printf("max local (in one shader) work group sizes x:%i y:%i z:%i\n", work_grp_size[0], work_grp_size[1], work_grp_size[2]);
  246. int work_grp_inv;
  247. glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &work_grp_inv);
  248. printf("max local work group invocations %i\n", work_grp_inv);
  249. }
  250. void our_CanvasDrawCanvas(laBoxedTheme *bt, OurPaint *unused_c, laUiItem* ui){
  251. OurCanvasDraw* ocd=ui->Extra; OurPaint* oc=ui->PP.EndInstance; laCanvasExtra*e=&ocd->Base;
  252. int W, H; W = ui->R - ui->L; H = ui->B - ui->U;
  253. tnsFlush();
  254. if (!e->OffScr || e->OffScr->pColor[0]->Height != ui->B - ui->U || e->OffScr->pColor[0]->Width != ui->R - ui->L){
  255. if (e->OffScr) tnsDelete2DOffscreen(e->OffScr);
  256. e->OffScr = tnsCreate2DOffscreen(GL_RGBA, W, H, 0, 0);
  257. }
  258. //our_CANVAS_TEST(bt,ui);
  259. glBlendFunc(GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
  260. //glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE);
  261. tnsDrawToOffscreen(e->OffScr,1,0);
  262. tnsViewportWithScissor(0, 0, W, H);
  263. tnsResetViewMatrix();tnsResetModelMatrix();tnsResetProjectionMatrix();
  264. tnsOrtho(e->PanX - W * e->ZoomX / 2, e->PanX + W * e->ZoomX / 2, e->PanY - e->ZoomY * H / 2, e->PanY + e->ZoomY * H / 2, 100, -100);
  265. tnsClearColor(LA_COLOR3(Our->BackgroundColor),1); tnsClearAll();
  266. if(ocd->ShowTiles){ our_CanvasDrawTiles(); }
  267. our_CanvasDrawTextures();
  268. if(Our->ShowBorder){ our_CanvasDrawCropping(ocd); }
  269. glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,GL_ONE,GL_ONE_MINUS_SRC_ALPHA);
  270. }
  271. OurLayer* our_NewLayer(char* name){
  272. OurLayer* l=memAcquire(sizeof(OurLayer)); strSafeSet(&l->Name,name); lstPushItem(&Our->Layers, l);
  273. memAssignRef(Our, &Our->CurrentLayer, l);
  274. return l;
  275. }
  276. void our_RemoveLayer(OurLayer* l){
  277. strSafeDestroy(&l->Name); lstRemoveItem(&Our->Layers, l);
  278. if(Our->CurrentLayer==l){ OurLayer* nl=l->Item.pPrev?l->Item.pPrev:l->Item.pNext; memAssignRef(Our, &Our->CurrentLayer, nl); }
  279. memLeave(l);
  280. }
  281. OurBrush* our_NewBrush(char* name, real Size, real Hardness, real DabsPerSize, real Transparency, real Smudge, real SmudgeResampleLength,
  282. int PressureSize, int PressureHardness, int PressureTransparency, int PressureSmudge){
  283. OurBrush* b=memAcquireHyper(sizeof(OurBrush)); strSafeSet(&b->Name,name); lstAppendItem(&Our->Brushes, b);
  284. b->Size=Size; b->Hardness=Hardness; b->DabsPerSize=DabsPerSize; b->Transparency=Transparency; b->Smudge=Smudge;
  285. b->PressureHardness=PressureHardness; b->PressureSize=PressureSize; b->PressureTransparency=PressureTransparency; b->PressureSmudge=PressureSmudge;
  286. b->SmudgeResampleLength = SmudgeResampleLength;
  287. memAssignRef(Our, &Our->CurrentBrush, b);
  288. return b;
  289. }
  290. void our_RemoveBrush(OurBrush* b){
  291. strSafeDestroy(&b->Name); lstRemoveItem(&Our->Brushes, b);
  292. if(Our->CurrentLayer==b){ OurLayer* nb=b->Item.pPrev?b->Item.pPrev:b->Item.pNext; memAssignRef(Our, &Our->CurrentBrush, nb); }
  293. memLeave(b);
  294. }
  295. void our_LayerEnsureTiles(OurLayer* ol, real xmin,real xmax, real ymin,real ymax, int *tl, int *tr, int* tu, int* tb){
  296. int l=(int)(floor(OUR_TEX_TILE_CTR+(xmin-OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(l,0,OUR_TEX_TILES_PER_ROW-1);
  297. int r=(int)(floor(OUR_TEX_TILE_CTR+(xmax+OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(r,0,OUR_TEX_TILES_PER_ROW-1);
  298. int u=(int)(floor(OUR_TEX_TILE_CTR+(ymax+OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(u,0,OUR_TEX_TILES_PER_ROW-1);
  299. int b=(int)(floor(OUR_TEX_TILE_CTR+(ymin-OUR_TEX_TILE_SEAM)/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(b,0,OUR_TEX_TILES_PER_ROW-1);
  300. for(int row=b;row<=u;row++){
  301. if(!ol->TexTiles[row]){ol->TexTiles[row]=memAcquireSimple(sizeof(OurTexTile*)*OUR_TEX_TILES_PER_ROW);}
  302. for(int col=l;col<=r;col++){
  303. if(ol->TexTiles[row][col]) continue;
  304. ol->TexTiles[row][col]=memAcquireSimple(sizeof(OurTexTile));
  305. ol->TexTiles[row][col]->Texture=tnsCreate2DTexture(GL_RGBA16,OUR_TEX_TILE_W,OUR_TEX_TILE_W,0);
  306. uint16_t initColor[]={0,0,0,0};
  307. glClearTexImage(ol->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_RGBA, GL_UNSIGNED_SHORT, 0);
  308. }
  309. }
  310. *tl=l; *tr=r; *tu=u; *tb=b;
  311. }
  312. void our_TileTextureToImage(OurTexTile* ot, int SX, int SY){
  313. int bufsize=sizeof(uint16_t)*OUR_TEX_TILE_W_USE*OUR_TEX_TILE_W_USE*4;
  314. ot->Data=malloc(bufsize); int seam=OUR_TEX_TILE_SEAM; int width=OUR_TEX_TILE_W_USE;
  315. tnsBindTexture(ot->Texture);
  316. glPixelStorei(GL_PACK_ALIGNMENT, 2);
  317. glGetTextureSubImage(ot->Texture->GLTexHandle, 0, seam, seam, 0, width, width,1, GL_RGBA, GL_UNSIGNED_SHORT, bufsize, ot->Data);
  318. int acc=0,read=0;
  319. for(int row=0;row<OUR_TEX_TILE_W_USE;row++){
  320. memcpy(&Our->ImageBuffer[((SY+row)*Our->ImageW+SX)*4],&ot->Data[(row*OUR_TEX_TILE_W_USE)*4],sizeof(uint16_t)*4*OUR_TEX_TILE_W_USE);
  321. }
  322. printf("%d %d\n",acc,read);
  323. free(ot->Data);
  324. }
  325. int our_LayerEnsureImageBuffer(OurLayer* ol){
  326. int l=1000,r=-1000,u=-1000,b=1000; int any=0;
  327. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){ if(!ol->TexTiles[row]) continue;
  328. if(row<b) b=row; if(row>u) u=row;
  329. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){ if(!ol->TexTiles[row][col]) continue;
  330. if(col<l) l=col; if(col>r) r=col; any++;
  331. }
  332. }
  333. if(!any) return 0;
  334. Our->ImageW = OUR_TEX_TILE_W_USE*(r-l+1); Our->ImageH = OUR_TEX_TILE_W_USE*(u-b+1);
  335. Our->ImageX =((real)l-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE; Our->ImageY=((real)b-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE;
  336. if(Our->ImageBuffer) free(Our->ImageBuffer);
  337. Our->ImageBuffer = calloc(Our->ImageW*4,Our->ImageH*sizeof(uint16_t));
  338. return 1;
  339. }
  340. void our_LayerToImageBuffer(OurLayer* ol){
  341. for(int row=0;row<OUR_TEX_TILES_PER_ROW;row++){ if(!ol->TexTiles[row]) continue;
  342. for(int col=0;col<OUR_TEX_TILES_PER_ROW;col++){ if(!ol->TexTiles[row][col]) continue;
  343. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE;
  344. our_TileTextureToImage(ol->TexTiles[row][col], sx-Our->ImageX, sy-Our->ImageY);
  345. }
  346. }
  347. }
  348. int our_LayerExportPNG(OurLayer* l, FILE* fp){
  349. if(!l||!fp) return 0;
  350. if(!our_LayerEnsureImageBuffer(l)) return 0;
  351. our_LayerToImageBuffer(l);
  352. png_structp png_ptr=png_create_write_struct(PNG_LIBPNG_VER_STRING,0,0,0);
  353. png_infop info_ptr = png_create_info_struct(png_ptr);
  354. png_init_io(png_ptr, fp);
  355. png_set_IHDR(png_ptr, info_ptr,Our->ImageW,Our->ImageH,16,PNG_COLOR_TYPE_RGBA,PNG_INTERLACE_NONE,PNG_COMPRESSION_TYPE_BASE,PNG_FILTER_TYPE_BASE);
  356. //png_set_sRGB_gAMA_and_cHRM(png_ptr,info_ptr,PNG_sRGB_INTENT_PERCEPTUAL);
  357. //png_set_iCCP(png_ptr,info_ptr,"LA_PROFILE",PNG_COMPRESSION_TYPE_BASE,Our->icc_sRGB,Our->iccsize_sRGB);
  358. png_set_iCCP(png_ptr,info_ptr,"LA_PROFILE",PNG_COMPRESSION_TYPE_BASE,Our->icc_LinearsRGB,Our->iccsize_LinearsRGB);
  359. png_set_gAMA(png_ptr,info_ptr,0.45455);
  360. //don't set alpha mode for internal data so read and write would be the same.
  361. png_write_info(png_ptr, info_ptr);
  362. png_set_swap(png_ptr);
  363. for(int i=0;i<Our->ImageH;i++){
  364. png_write_row(png_ptr, (png_const_bytep)&Our->ImageBuffer[Our->ImageW*(Our->ImageH-i)*4]);
  365. }
  366. png_write_end(png_ptr, info_ptr);
  367. png_destroy_write_struct(&png_ptr, &info_ptr);
  368. return 1;
  369. }
  370. int our_LayerImportPNG(OurLayer* l, FILE* fp){
  371. if(!fp) return 0;
  372. if(!l) l=our_NewLayer("Imported");
  373. if(!our_LayerEnsureImageBuffer(l)) return 0;
  374. our_LayerToImageBuffer(l);
  375. png_structp png_ptr=png_create_write_struct(PNG_LIBPNG_VER_STRING,0,0,0);
  376. png_infop info_ptr = png_create_info_struct(png_ptr);
  377. png_init_io(png_ptr, fp);
  378. png_set_IHDR(png_ptr, info_ptr,Our->ImageW,Our->ImageH,16,PNG_COLOR_TYPE_RGBA,PNG_INTERLACE_NONE,PNG_COMPRESSION_TYPE_BASE,PNG_FILTER_TYPE_BASE);
  379. //png_set_sRGB_gAMA_and_cHRM(png_ptr,info_ptr,PNG_sRGB_INTENT_PERCEPTUAL);
  380. //png_set_iCCP(png_ptr,info_ptr,"LA_PROFILE",PNG_COMPRESSION_TYPE_BASE,Our->icc_sRGB,Our->iccsize_sRGB);
  381. png_set_iCCP(png_ptr,info_ptr,"LA_PROFILE",PNG_COMPRESSION_TYPE_BASE,Our->icc_LinearsRGB,Our->iccsize_LinearsRGB);
  382. png_set_gAMA(png_ptr,info_ptr,0.45455);
  383. //don't set alpha mode for internal data so read and write would be the same.
  384. png_write_info(png_ptr, info_ptr);
  385. png_set_swap(png_ptr);
  386. for(int i=0;i<Our->ImageH;i++){
  387. png_write_row(png_ptr, (png_const_bytep)&Our->ImageBuffer[Our->ImageW*(Our->ImageH-i)*4]);
  388. }
  389. png_write_end(png_ptr, info_ptr);
  390. png_destroy_write_struct(&png_ptr, &info_ptr);
  391. return 1;
  392. }
  393. void our_UiToCanvas(laCanvasExtra* ex, laEvent*e, real* x, real *y){
  394. *x = (real)((real)e->x - (real)(ex->ParentUi->R - ex->ParentUi->L) / 2 - ex->ParentUi->L) * ex->ZoomX + ex->PanX;
  395. *y = (real)((real)(ex->ParentUi->B - ex->ParentUi->U) / 2 - (real)e->y + ex->ParentUi->U) * ex->ZoomY + ex->PanY;
  396. }
  397. void our_PaintResetBrushState(OurBrush* b){
  398. b->BrushRemainingDist = 0; b->SmudgeAccum=0; b->SmudgeRestart=1;
  399. }
  400. real our_PaintGetDabStepDistance(OurBrush* b, real pressure){
  401. if(!b->PressureSize) return b->Size/b->DabsPerSize;
  402. real d=b->Size/b->DabsPerSize*pressure; if(d<1e-2) d=1e-2; return d;
  403. }
  404. int our_PaintGetDabs(OurBrush* b, OurLayer* l, real x, real y, real xto, real yto, real last_pressure, real pressure, int *tl, int *tr, int* tu, int* tb){
  405. Our->NextDab=0;
  406. real size=b->Size; real dd=our_PaintGetDabStepDistance(b,last_pressure); real len=tnsDistIdv2(x,y,xto,yto); real rem=b->BrushRemainingDist;
  407. real alllen=len+rem; real uselen=dd,step=0; if(!len)return 0; if(dd>alllen){ b->BrushRemainingDist+=len; return 0; }
  408. real xmin=FLT_MAX,xmax=-FLT_MAX,ymin=FLT_MAX,ymax=-FLT_MAX;
  409. while(1){
  410. arrEnsureLength(&Our->Dabs,Our->NextDab,&Our->MaxDab,sizeof(OurDab)); OurDab* od=&Our->Dabs[Our->NextDab];
  411. real r=tnsGetRatiod(0,len,uselen-rem); od->X=tnsInterpolate(x,xto,r); od->Y=tnsInterpolate(y,yto,r); TNS_CLAMP(r,0,1);
  412. #define pfac(psw) (psw?tnsInterpolate(last_pressure,pressure,r):1);
  413. real sizepfac=pfac(b->PressureSize)
  414. od->Size = b->Size*sizepfac; od->Hardness = b->Hardness*pfac(b->PressureHardness);
  415. od->Smudge = b->Smudge*pfac(b->PressureSmudge); od->Color[3]=b->Transparency*pfac(b->PressureTransparency);
  416. tnsVectorSet3v(od->Color,Our->CurrentColor);
  417. #undef pfac;
  418. xmin=TNS_MIN2(xmin, od->X-od->Size); xmax=TNS_MAX2(xmax, od->X+od->Size);
  419. ymin=TNS_MIN2(ymin, od->Y-od->Size); ymax=TNS_MAX2(ymax, od->Y+od->Size);
  420. if(od->Size>1e-1) Our->NextDab++;
  421. step=our_PaintGetDabStepDistance(b,sizepfac);
  422. od->ResampleSmudge=0;
  423. if(b->Smudge>1e-3){ b->SmudgeAccum+=step; if(b->SmudgeAccum>(b->SmudgeResampleLength*od->Size)){ b->SmudgeAccum-=(b->SmudgeResampleLength*od->Size); od->ResampleSmudge=1; } }
  424. if(step+uselen<alllen)uselen+=step; else break;
  425. }
  426. b->BrushRemainingDist=alllen-uselen;
  427. if(Our->NextDab) { our_LayerEnsureTiles(l,xmin,xmax,ymin,ymax,tl,tr,tu,tb); return 1; }
  428. return 0;
  429. }
  430. void our_PaintDoSample(int x, int y, int sx, int sy){
  431. glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoSample);
  432. glUniform2i(Our->uBrushCorner,x-sx,y-sy);
  433. glUniform2f(Our->uBrushCenter,x-sx,y-sy);
  434. glDispatchCompute(1,1,1);
  435. glUniformSubroutinesuiv(GL_COMPUTE_SHADER,1,&Our->RoutineDoDabs);
  436. glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
  437. }
  438. void our_PaintDoDab(OurDab* d, int tl, int tr, int tu, int tb){
  439. int corner[2]; corner[0]=floorf(d->X-d->Size); corner[1]=floorf(d->Y-d->Size);
  440. real MaxX,MaxY; MaxX=ceil(d->X+d->Size); MaxY=ceil(d->Y+d->Size);
  441. if(corner[0]>tr||MaxX<tl||corner[1]>tb||MaxY<tu) return;
  442. corner[0]=corner[0]-tl; corner[1]=corner[1]-tu;
  443. float center[2]; center[0]=d->X-tl; center[1]=d->Y-tu;
  444. glUniform2iv(Our->uBrushCorner,1,corner);
  445. glUniform2fv(Our->uBrushCenter,1,center);
  446. glUniform1f(Our->uBrushSize,d->Size);
  447. glUniform1f(Our->uBrushHardness,d->Hardness);
  448. glUniform1f(Our->uBrushSmudge,d->Smudge);
  449. glUniform4fv(Our->uBrushColor,1,d->Color);
  450. glDispatchCompute(ceil(d->Size/16), ceil(d->Size/16), 1);
  451. glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
  452. }
  453. void our_PaintDoDabs(OurLayer* l,int tl, int tr, int tu, int tb, int Start, int End){
  454. for(int row=tb;row<=tu;row++){
  455. for(int col=tl;col<=tr;col++){
  456. OurTexTile* ott=l->TexTiles[row][col];
  457. glBindImageTexture(0, ott->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
  458. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  459. for(int i=Start;i<End;i++){
  460. our_PaintDoDab(&Our->Dabs[i],sx,sx+OUR_TEX_TILE_W,sy,sy+OUR_TEX_TILE_W);
  461. }
  462. }
  463. }
  464. }
  465. STRUCTURE(OurSmudgeSegement){
  466. laListItem Item;
  467. int Start,End,Resample;
  468. };
  469. void our_PaintDoDabsWithSmudgeSegments(OurLayer* l,int tl, int tr, int tu, int tb){
  470. laListHandle Segments={0}; int from=0,to=Our->NextDab; if(!Our->NextDab) return;
  471. OurSmudgeSegement* oss;
  472. oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement));
  473. for(int i=1;i<to;i++){
  474. if(Our->Dabs[i].ResampleSmudge){ oss->Resample=1;
  475. oss->Start=from; oss->End=i; from=i; oss=lstAppendPointerSized(&Segments, 0,sizeof(OurSmudgeSegement)); }
  476. }
  477. oss->Start=from; oss->End=to;
  478. if(Our->Dabs[0].ResampleSmudge){ ((OurSmudgeSegement*)Segments.pFirst)->Resample=1; }
  479. glUseProgram(Our->CanvasProgram);
  480. while(oss=lstPopItem(&Segments)){
  481. if(oss->Resample || Our->CurrentBrush->SmudgeRestart){
  482. float x=Our->Dabs[oss->Start].X, y=Our->Dabs[oss->Start].Y;
  483. int col=(int)(floor(OUR_TEX_TILE_CTR+x/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(col,0,OUR_TEX_TILES_PER_ROW-1);
  484. int row=(int)(floor(OUR_TEX_TILE_CTR+y/OUR_TEX_TILE_W_USE+0.5)); TNS_CLAMP(row,0,OUR_TEX_TILES_PER_ROW-1);
  485. glBindImageTexture(0, l->TexTiles[row][col]->Texture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
  486. int sx=((real)col-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM,sy=((real)row-OUR_TEX_TILE_CTR-0.5)*OUR_TEX_TILE_W_USE-OUR_TEX_TILE_SEAM;
  487. glBindImageTexture(1, Our->SmudgeTexture->GLTexHandle, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA16);
  488. our_PaintDoSample(x,y,sx,sy);
  489. Our->CurrentBrush->SmudgeRestart=0;
  490. }
  491. //printf("from to %d %d %d\n", oss->Start,oss->End,Our->Dabs[oss->Start].ResampleSmudge);
  492. our_PaintDoDabs(l,tl,tr,tu,tb,oss->Start,oss->End);
  493. }
  494. }
  495. void our_ReadWidgetColor(laCanvasExtra*e,int x,int y){
  496. uint8_t color[4];
  497. glBindFramebuffer(GL_READ_FRAMEBUFFER, e->OffScr->FboHandle);
  498. glReadBuffer(GL_COLOR_ATTACHMENT0);
  499. glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
  500. glReadPixels(x,y,1,1, GL_RGBA, GL_UNSIGNED_BYTE, color);
  501. real a=(real)color[3]/255;
  502. Our->CurrentColor[0]=(real)color[0]/255*a;
  503. Our->CurrentColor[1]=(real)color[1]/255*a;
  504. Our->CurrentColor[2]=(real)color[2]/255*a;
  505. }
  506. void our_StartCropping(OurCanvasDraw* cd){
  507. if(cd->CanvasDownX<Our->X){
  508. if(cd->CanvasDownY<Our->Y-Our->H){ cd->AtCrop=OUR_AT_CROP_BL; }
  509. elif(cd->CanvasDownY>=Our->Y-Our->H&&cd->CanvasDownY<=Our->Y){ cd->AtCrop=OUR_AT_CROP_L; }
  510. elif(cd->CanvasDownY>Our->Y){ cd->AtCrop=OUR_AT_CROP_UL; }
  511. }elif(cd->CanvasDownX>=Our->X&&cd->CanvasDownX<=Our->X+Our->W){
  512. if(cd->CanvasDownY<Our->Y-Our->H){ cd->AtCrop=OUR_AT_CROP_B; }
  513. elif(cd->CanvasDownY>=Our->Y-Our->H&&cd->CanvasDownY<=Our->Y){ cd->AtCrop=OUR_AT_CROP_CENTER; }
  514. elif(cd->CanvasDownY>Our->Y){ cd->AtCrop=OUR_AT_CROP_U; }
  515. }elif(cd->CanvasDownX>Our->X+Our->W){
  516. if(cd->CanvasDownY<Our->Y-Our->H){ cd->AtCrop=OUR_AT_CROP_BR; }
  517. elif(cd->CanvasDownY>=Our->Y-Our->H&&cd->CanvasDownY<=Our->Y){ cd->AtCrop=OUR_AT_CROP_R; }
  518. elif(cd->CanvasDownY>Our->Y){ cd->AtCrop=OUR_AT_CROP_UR; }
  519. }
  520. }
  521. void our_DoCropping(OurCanvasDraw* cd, real x, real y){
  522. int dx=x-cd->CanvasLastX, dy=y-cd->CanvasLastY;
  523. if(cd->AtCrop==OUR_AT_CROP_B||cd->AtCrop==OUR_AT_CROP_BL||cd->AtCrop==OUR_AT_CROP_BR){ Our->H-=dy; }
  524. if(cd->AtCrop==OUR_AT_CROP_U||cd->AtCrop==OUR_AT_CROP_UL||cd->AtCrop==OUR_AT_CROP_UR){ Our->Y+=dy; Our->H+=dy; }
  525. if(cd->AtCrop==OUR_AT_CROP_L||cd->AtCrop==OUR_AT_CROP_BL||cd->AtCrop==OUR_AT_CROP_UL){ Our->X+=dx; Our->W-=dx; }
  526. if(cd->AtCrop==OUR_AT_CROP_R||cd->AtCrop==OUR_AT_CROP_BR||cd->AtCrop==OUR_AT_CROP_UR){ Our->W+=dx; }
  527. if(cd->AtCrop==OUR_AT_CROP_CENTER){ Our->Y+=dy; Our->X+=dx; }
  528. if(Our->W<32) Our->W=32; if(Our->H<32) Our->H=32;
  529. cd->CanvasLastX+=dx; cd->CanvasLastY+=dy;
  530. }
  531. int ourinv_NewLayer(laOperator* a, laEvent* e){
  532. our_NewLayer("Our Layer"); laNotifyUsers("our.canvas.layers");
  533. return LA_FINISHED;
  534. }
  535. int ourinv_RemoveLayer(laOperator* a, laEvent* e){
  536. OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
  537. our_RemoveLayer(l); laNotifyUsers("our.canvas.layers");
  538. return LA_FINISHED;
  539. }
  540. int ourinv_MoveLayer(laOperator* a, laEvent* e){
  541. OurLayer* l=a->This?a->This->EndInstance:0; if(!l) return LA_CANCELED;
  542. char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
  543. if(strSame(direction,"up")&&l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  544. elif(l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  545. return LA_FINISHED;
  546. }
  547. int ourinv_ExportLayer(laOperator* a, laEvent* e){
  548. OurLayer* ol=a->This?a->This->EndInstance:0; if(!ol) ol=Our->CurrentLayer; if(!ol) return LA_FINISHED;
  549. laInvoke(a, "LA_file_dialog", e, 0, 0, 0);
  550. return LA_RUNNING;
  551. }
  552. int ourmod_ExportLayer(laOperator* a, laEvent* e){
  553. OurLayer* ol=a->This?a->This->EndInstance:0; if(!ol) ol=Our->CurrentLayer; if(!ol) return LA_FINISHED;
  554. if (a->ConfirmData){
  555. if (a->ConfirmData->StrData){
  556. FILE* fp=fopen(a->ConfirmData->StrData,"wb");
  557. if(!fp) return LA_FINISHED;
  558. our_LayerExportPNG(Our->CurrentLayer, fp);
  559. fclose(fp);
  560. }
  561. return LA_FINISHED;
  562. }
  563. return LA_RUNNING;
  564. }
  565. int ourinv_NewBrush(laOperator* a, laEvent* e){
  566. our_NewBrush("Our Brush",15,0.95,9,0.5,0.5,5,0,0,0,0); laNotifyUsers("our.brushes");
  567. return LA_FINISHED;
  568. }
  569. int ourinv_RemoveBrush(laOperator* a, laEvent* e){
  570. OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
  571. our_RemoveLayer(b); laNotifyUsers("our.brushes");
  572. return LA_FINISHED;
  573. }
  574. int ourinv_MoveBrush(laOperator* a, laEvent* e){
  575. OurBrush* b=a->This?a->This->EndInstance:0; if(!b) return LA_CANCELED;
  576. char* direction=strGetArgumentString(a->ExtraInstructionsP,"direction");
  577. if(strSame(direction,"up")&&b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  578. elif(b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  579. return LA_FINISHED;
  580. }
  581. int ourinv_Action(laOperator* a, laEvent* e){
  582. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  583. our_PaintResetBrushState(ob);
  584. real x,y; our_UiToCanvas(&ex->Base,e,&x,&y); ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
  585. ex->CanvasDownX=x; ex->CanvasDownY=y;
  586. Our->ActiveTool=Our->Tool;
  587. if(Our->ActiveTool==OUR_TOOL_CROP){ if(!Our->ShowBorder) return LA_FINISHED; our_StartCropping(ex); }
  588. return LA_RUNNING;
  589. }
  590. int ourmod_Paint(laOperator* a, laEvent* e){
  591. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  592. if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
  593. if(e->Type==LA_MOUSEMOVE||e->Type==LA_L_MOUSE_DOWN){
  594. real x,y; our_UiToCanvas(&ex->Base,e,&x,&y);
  595. int tl,tr,tu,tb;
  596. if(our_PaintGetDabs(ob,l,ex->CanvasLastX,ex->CanvasLastY,x,y,ex->LastPressure,e->Pressure,&tl,&tr,&tu,&tb)){
  597. our_PaintDoDabsWithSmudgeSegments(l,tl,tr,tu,tb);
  598. }
  599. ex->CanvasLastX=x;ex->CanvasLastY=y;ex->LastPressure=e->Pressure;
  600. laNotifyUsers("our.canvas");
  601. }
  602. return LA_RUNNING;
  603. }
  604. int ourmod_Crop(laOperator* a, laEvent* e){
  605. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  606. if(e->Type==LA_L_MOUSE_UP || e->Type==LA_R_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
  607. if(e->Type==LA_MOUSEMOVE||e->Type==LA_L_MOUSE_DOWN){
  608. real x,y; our_UiToCanvas(&ex->Base,e,&x,&y);
  609. our_DoCropping(ex,x,y);
  610. laNotifyUsers("our.canvas");
  611. }
  612. return LA_RUNNING;
  613. }
  614. int ourmod_Action(laOperator* a, laEvent* e){
  615. OurCanvasDraw *ex = a->This?a->This->EndInstance:0; if(!ex) return LA_CANCELED;
  616. switch(Our->ActiveTool){
  617. case OUR_TOOL_PAINT: OurLayer* l=Our->CurrentLayer; OurBrush* ob=Our->CurrentBrush; if(!l||!ob) return LA_CANCELED;
  618. return ourmod_Paint(a,e);
  619. case OUR_TOOL_CROP:
  620. return ourmod_Crop(a,e);
  621. default: return LA_FINISHED;
  622. }
  623. return LA_RUNNING;
  624. }
  625. int ourinv_PickColor(laOperator* a, laEvent* e){
  626. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  627. laUiItem* ui=ex->Base.ParentUi;
  628. our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
  629. return LA_RUNNING;
  630. }
  631. int ourmod_PickColor(laOperator* a, laEvent* e){
  632. OurLayer* l=Our->CurrentLayer; OurCanvasDraw *ex = a->This?a->This->EndInstance:0; OurBrush* ob=Our->CurrentBrush; if(!l||!ex||!ob) return LA_CANCELED;
  633. laUiItem* ui=ex->Base.ParentUi;
  634. if(e->Type==LA_R_MOUSE_UP || e->Type==LA_L_MOUSE_DOWN || e->Type==LA_ESCAPE_DOWN){ return LA_FINISHED; }
  635. if(e->Type==LA_MOUSEMOVE||e->Type==LA_R_MOUSE_DOWN){
  636. our_ReadWidgetColor(ex, e->x-ui->L, ui->B-e->y); laNotifyUsers("our.current_color");
  637. }
  638. return LA_RUNNING;
  639. }
  640. void* ourget_FirstLayer(void* unused, void* unused1){
  641. return Our->Layers.pFirst;
  642. }
  643. void* ourget_FirstBrush(void* unused, void* unused1){
  644. return Our->Brushes.pFirst;
  645. }
  646. void* ourget_our(void* unused, void* unused1){
  647. return Our;
  648. }
  649. void ourset_LayerMove(OurLayer* l, int move){
  650. if(move<0 && l->Item.pPrev){ lstMoveUp(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  651. elif(move>0 && l->Item.pNext){ lstMoveDown(&Our->Layers, l); laNotifyUsers("our.canvas.layers"); }
  652. }
  653. void ourset_BrushMove(OurBrush* b, int move){
  654. if(move<0 && b->Item.pPrev){ lstMoveUp(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  655. elif(move>0 && b->Item.pNext){ lstMoveDown(&Our->Brushes, b); laNotifyUsers("our.brushes"); }
  656. }
  657. void ourset_BackgroundColor(void* unused, real* arr){
  658. memcpy(Our->BackgroundColor, arr, sizeof(real)*3); laNotifyUsers("our.canvas");
  659. }
  660. void ourset_BorderAlpha(void* unused, real a){
  661. Our->BorderAlpha=a; laNotifyUsers("our.canvas");
  662. }
  663. void ourset_Tool(void* unused, int a){
  664. Our->Tool=a; laNotifyUsers("our.canvas");
  665. }
  666. void ourset_ShowBorder(void* unused, int a){
  667. Our->ShowBorder=a; laNotifyUsers("our.canvas");
  668. }
  669. void ourset_CanvasSize(void* unused, int* wh){
  670. Our->W=wh[0]; Our->H=wh[1]; if(Our->W<32) Our->W=32; if(Our->H<32) Our->H=32; laNotifyUsers("our.canvas");
  671. }
  672. void ourset_CanvasPosition(void* unused, int* xy){
  673. Our->X=xy[0]; Our->Y=xy[1]; laNotifyUsers("our.canvas");
  674. }
  675. #define OUR_ADD_PRESSURE_SWITCH(p)\
  676. laAddEnumItemAs(p,"NONE","None","Not using pressure",0,0);\
  677. laAddEnumItemAs(p,"ENABLED","Enabled","Using pressure",1,0);
  678. void ourui_MenuButtons(laUiList *uil, laPropPack *pp, laPropPack *actinst, laColumn *extracol, int context){
  679. laUiList *muil; laColumn *mc,*c = laFirstColumn(uil);
  680. muil = laMakeMenuPage(uil, c, "File");{
  681. mc = laFirstColumn(muil);
  682. laShowLabel(muil, mc, "Our Paint", 0, 0);
  683. laShowItem(muil, mc, 0, "OUR_export_layer");
  684. laui_DefaultMenuButtonsFileEntries(muil,pp,actinst,extracol,0);
  685. }
  686. muil = laMakeMenuPage(uil, c, "Options"); {
  687. mc = laFirstColumn(muil); laui_DefaultMenuButtonsOptionEntries(muil,pp,actinst,extracol,0);
  688. }
  689. }
  690. void ourRegisterEverything(){
  691. laPropContainer* pc; laKeyMapper* km; laProp* p;
  692. laCreateOperatorType("OUR_new_layer","New Layer","Create a new layer",0,0,0,ourinv_NewLayer,0,'+',0);
  693. laCreateOperatorType("OUR_remove_layer","Remove Layer","Remove this layer",0,0,0,ourinv_RemoveLayer,0,L'🗴',0);
  694. laCreateOperatorType("OUR_move_layer","Move Layer","Remove this layer",0,0,0,ourinv_MoveLayer,0,0,0);
  695. laCreateOperatorType("OUR_export_layer","Export Layer","Export this layer",0,0,0,ourinv_ExportLayer,ourmod_ExportLayer,L'🖫',0);
  696. laCreateOperatorType("OUR_new_brush","New Brush","Create a new brush",0,0,0,ourinv_NewBrush,0,'+',0);
  697. laCreateOperatorType("OUR_remove_brush","Remove Brush","Remove this brush",0,0,0,ourinv_RemoveBrush,0,L'🗴',0);
  698. laCreateOperatorType("OUR_move_brush","Move Brush","Remove this brush",0,0,0,ourinv_MoveBrush,0,0,0);
  699. laCreateOperatorType("OUR_action","Action","Doing action on a layer",0,0,0,ourinv_Action,ourmod_Action,0,LA_EXTRA_TO_PANEL);
  700. laCreateOperatorType("OUR_pick","Pick color","Pick color on the widget",0,0,0,ourinv_PickColor,ourmod_PickColor,0,LA_EXTRA_TO_PANEL);
  701. laRegisterUiTemplate("panel_canvas", "Canvas", ourui_CanvasPanel, 0, 0,"Our Paint");
  702. laRegisterUiTemplate("panel_layers", "Layers", ourui_LayersPanel, 0, 0,0);
  703. laRegisterUiTemplate("panel_tools", "Tools", ourui_ToolsPanel, 0, 0,0);
  704. laRegisterUiTemplate("panel_color", "Color", ourui_ColorPanel, 0, 0,0);
  705. pc=laDefineRoot();
  706. laAddSubGroup(pc,"our","Our","OurPaint main","our_paint",0,0,0,-1,ourget_our,0,0,0,0,0,0,0);
  707. pc=laAddPropertyContainer("our_paint","Our Paint","OurPaint main",0,0,sizeof(OurPaint),0,0,1);
  708. laAddSubGroup(pc,"canvas","Canvas","OurPaint canvas","our_canvas",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL);
  709. laAddSubGroup(pc,"brushes","Brushes","Brushes","our_brush",0,0,ourui_Brush,offsetof(OurPaint,CurrentBrush),0,0,0,0,0,0,offsetof(OurPaint,Brushes),0);
  710. laAddSubGroup(pc,"current_brush","Current Brush","Current brush","our_brush",0,0,0,offsetof(OurPaint,CurrentBrush),ourget_FirstBrush,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
  711. laAddFloatProperty(pc,"current_color","Current Color","Current color used to paint",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,CurrentColor),0,0,4,0,0,0,0,0,0,0,0);
  712. laAddFloatProperty(pc,"background_color","Background Color","Background color of the canvas",0,0,0,1,0,0.05,0.8,0,offsetof(OurPaint,BackgroundColor),0,0,3,0,0,0,0,ourset_BackgroundColor,0,0,0);
  713. laAddFloatProperty(pc,"border_alpha","Border Alpha","Alpha of the border region around the canvas",0,0,0,1,0,0.05,0.5,0,offsetof(OurPaint,BorderAlpha),0,0,0,0,0,0,0,ourset_BorderAlpha,0,0,0);
  714. p=laAddEnumProperty(pc,"tool","Tool","Tool to use on the canvas",0,0,0,0,0,offsetof(OurPaint,Tool),0,ourset_Tool,0,0,0,0,0,0,0,0);
  715. laAddEnumItemAs(p,"PAINT","Paint","Paint stuff on the canvas",OUR_TOOL_PAINT,L'🖌');
  716. laAddEnumItemAs(p,"CROP","Cropping","Crop the focused region",OUR_TOOL_CROP,L'🖼');
  717. p=laAddEnumProperty(pc,"show_border","Show Border","Whether to show border on the canvas",0,0,0,0,0,offsetof(OurPaint,ShowBorder),0,ourset_ShowBorder,0,0,0,0,0,0,0,0);
  718. laAddEnumItemAs(p,"FALSE","No","Dont' show border on the canvas",OUR_TOOL_PAINT,L'🖌');
  719. laAddEnumItemAs(p,"TRUE","Yes","Show border on the canvas",OUR_TOOL_CROP,L'🖼');
  720. pc=laAddPropertyContainer("our_brush","Our Brush","OurPaint brush",0,0,sizeof(OurBrush),0,0,2);
  721. laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurBrush,Name),0,0,0,0,LA_AS_IDENTIFIER);
  722. laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
  723. laAddFloatProperty(pc,"size","Size","Base size(radius) of the brush",0,0,"px",1000,0,1,10,0,offsetof(OurBrush,Size),0,0,0,0,0,0,0,0,0,0,0);
  724. laAddFloatProperty(pc,"transparency","Transparency","Transparency of a dab",0,0,0,1,0,0.05,0.5,0,offsetof(OurBrush,Transparency),0,0,0,0,0,0,0,0,0,0,0);
  725. laAddFloatProperty(pc,"hardness","Hardness","Hardness of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Hardness),0,0,0,0,0,0,0,0,0,0,0);
  726. laAddFloatProperty(pc,"smudge","Smudge","Smudge of the brush",0,0,0,1,0,0.05,0.95,0,offsetof(OurBrush,Smudge),0,0,0,0,0,0,0,0,0,0,0);
  727. laAddFloatProperty(pc,"dabs_per_size","Dabs Per Size","How many dabs per size of the brush",0,0,0,0,0,0,0,0,offsetof(OurBrush,DabsPerSize),0,0,0,0,0,0,0,0,0,0,0);
  728. laAddFloatProperty(pc,"smudge_resample_length","Smudge Resample Length","How long of a distance (based on size) should elapse before resampling smudge",0,0,0,0,0,0,0,0,offsetof(OurBrush,SmudgeResampleLength),0,0,0,0,0,0,0,0,0,0,0);
  729. p=laAddEnumProperty(pc,"pressure_size","Pressure Size","Use pen pressure to control size",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSize),0,0,0,0,0,0,0,0,0,0);
  730. OUR_ADD_PRESSURE_SWITCH(p);
  731. p=laAddEnumProperty(pc,"pressure_transparency","Pressure Transparency","Use pen pressure to control transparency",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureTransparency),0,0,0,0,0,0,0,0,0,0);
  732. OUR_ADD_PRESSURE_SWITCH(p);
  733. p=laAddEnumProperty(pc,"pressure_hardness","Pressure Hardness","Use pen pressure to control hardness",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureHardness),0,0,0,0,0,0,0,0,0,0);
  734. OUR_ADD_PRESSURE_SWITCH(p);
  735. p=laAddEnumProperty(pc,"pressure_smudge","Pressure Smudge","Use pen pressure to control smudging",LA_WIDGET_ENUM_HIGHLIGHT,0,0,0,0,offsetof(OurBrush,PressureSmudge),0,0,0,0,0,0,0,0,0,0);
  736. OUR_ADD_PRESSURE_SWITCH(p);
  737. laAddOperatorProperty(pc,"move","Move","Move brush","OUR_move_brush",0,0);
  738. laAddOperatorProperty(pc,"remove","Remove","Remove brush","OUR_remove_brush",L'🗴',0);
  739. pc=laAddPropertyContainer("our_canvas","Our Canvas","OurPaint canvas",0,0,sizeof(OurPaint),0,0,1);
  740. laAddSubGroup(pc,"layers","Layers","Layers","our_layer",0,0,ourui_Layer,offsetof(OurPaint,CurrentLayer),0,0,0,0,0,0,offsetof(OurPaint,Layers),0);
  741. laAddSubGroup(pc,"current_layer","Current Layer","Current layer","our_layer",0,0,0,offsetof(OurPaint,CurrentLayer),ourget_FirstLayer,0,laget_ListNext,0,0,0,0,LA_UDF_REFER);
  742. laAddIntProperty(pc,"size","Size","Size of the cropping area",0,"X,Y","px",0,0,0,2400,0,offsetof(OurPaint,W),0,0,2,0,0,0,0,ourset_CanvasSize,0,0,0);
  743. laAddIntProperty(pc,"position","Position","Position of the cropping area",0,"X,Y","px",0,0,0,2400,0,offsetof(OurPaint,X),0,0,2,0,0,0,0,ourset_CanvasPosition,0,0,0);
  744. pc=laAddPropertyContainer("our_layer","Our Layer","OurPaint layer",0,0,sizeof(OurLayer),0,0,1);
  745. laAddStringProperty(pc,"name","Name","Name of the layer",0,0,0,0,1,offsetof(OurLayer,Name),0,0,0,0,LA_AS_IDENTIFIER);
  746. laAddIntProperty(pc,"__move","Move Slider","Move Slider",LA_WIDGET_HEIGHT_ADJUSTER,0,0,0,0,0,0,0,0,0,ourset_LayerMove,0,0,0,0,0,0,0,0,0);
  747. //laAddSubGroup(pc,"Rows","Rows","Rows of tiles","our_rows",0,0,0,0,0,0,0,0,0,0,offsetof(OurLayer,Rows),0);
  748. laAddOperatorProperty(pc,"move","Move","Move Layer","OUR_move_layer",0,0);
  749. laAddOperatorProperty(pc,"remove","Remove","Remove layer","OUR_remove_layer",L'🗴',0);
  750. laCanvasTemplate* ct=laRegisterCanvasTemplate("our_CanvasDraw", "our_canvas", 0, our_CanvasDrawCanvas, la_CanvasDrawOverlay, our_CanvasDrawInit, la_CanvasDestroy);
  751. pc = laCanvasHasExtraProps(ct,sizeof(OurCanvasDraw),2);
  752. km = &ct->KeyMapper;
  753. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_DOWN, 0, "direction=out");
  754. laAssignNewKey(km, 0, "LA_2d_view_zoom", LA_KM_SEL_UI_EXTRA, 0, LA_MOUSE_WHEEL_UP, 0, "direction=in");
  755. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, LA_KEY_ALT, LA_L_MOUSE_DOWN, 0, 0);
  756. laAssignNewKey(km, 0, "LA_2d_view_move", LA_KM_SEL_UI_EXTRA, 0, LA_M_MOUSE_DOWN, 0, 0);
  757. laAssignNewKey(km, 0, "OUR_action", LA_KM_SEL_UI_EXTRA, 0, LA_L_MOUSE_DOWN, 0, 0);
  758. laAssignNewKey(km, 0, "OUR_pick", LA_KM_SEL_UI_EXTRA, 0, LA_R_MOUSE_DOWN, 0, 0);
  759. laSetMenuBarTemplates(ourui_MenuButtons, laui_DefaultMenuExtras, "OurPaint v0.1");
  760. }
  761. void ourInit(){
  762. Our=memAcquire(sizeof(OurPaint));
  763. ourRegisterEverything();
  764. our_InitColorProfiles();
  765. char error[1024]; int status;
  766. Our->SmudgeTexture=tnsCreate2DTexture(GL_RGBA16,256,1,0);
  767. Our->CanvasShader = glCreateShader(GL_COMPUTE_SHADER);
  768. const GLchar* source = OUR_CANVAS_SHADER;
  769. glShaderSource(Our->CanvasShader, 1, &source, NULL);
  770. glCompileShader(Our->CanvasShader);
  771. glGetShaderiv(Our->CanvasShader, GL_COMPILE_STATUS, &status);
  772. if (status == GL_FALSE){
  773. glGetShaderInfoLog(Our->CanvasShader, sizeof(error), 0, error);
  774. printf("Compute shader error:\n%s", error);
  775. glDeleteShader(Our->CanvasShader);
  776. return -1;
  777. }
  778. Our->CanvasProgram = glCreateProgram();
  779. glAttachShader(Our->CanvasProgram, Our->CanvasShader);
  780. glLinkProgram(Our->CanvasProgram);
  781. glGetProgramiv(Our->CanvasProgram, GL_LINK_STATUS, &status);
  782. if (status == GL_FALSE){
  783. glGetProgramInfoLog(Our->CanvasProgram, sizeof(error), 0, error);
  784. printf("Shader Linking error:\n%s", error);
  785. return 0;
  786. }
  787. Our->uBrushCorner=glGetUniformLocation(Our->CanvasProgram,"uBrushCorner");
  788. Our->uBrushCenter=glGetUniformLocation(Our->CanvasProgram,"uBrushCenter");
  789. Our->uBrushSize=glGetUniformLocation(Our->CanvasProgram,"uBrushSize");
  790. Our->uBrushHardness=glGetUniformLocation(Our->CanvasProgram,"uBrushHardness");
  791. Our->uBrushSmudge=glGetUniformLocation(Our->CanvasProgram,"uBrushSmudge");
  792. Our->uBrushColor=glGetUniformLocation(Our->CanvasProgram,"uBrushColor");
  793. Our->uBrushRoutineSelection=glGetSubroutineUniformLocation(Our->CanvasProgram, GL_COMPUTE_SHADER, "uBrushRoutineSelection");
  794. Our->RoutineDoDabs=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoDabs");
  795. Our->RoutineDoSample=glGetSubroutineIndex(Our->CanvasProgram, GL_COMPUTE_SHADER, "DoSample");
  796. Our->X=-2800/2; Our->W=2800;
  797. Our->Y=2400/2; Our->H=2400;
  798. Our->BorderAlpha=0.6;
  799. tnsEnableShaderv(T->immShader);
  800. }