*/}}

ourpaint.h 8.5 KB

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  1. /*
  2. * Our Paint: A light weight GPU powered painting program.
  3. * Copyright (C) 2022-2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "la_5.h"
  19. #ifndef OURPAINT_GIT_BRANCH
  20. #define OURPAINT_GIT_BRANCH "Release 1"
  21. #endif
  22. // No need to show hash when not compiled from git repo.
  23. //#ifndef OURPAINT_GIT_HASH
  24. //#define OURPAINT_GIT_HASH "?"
  25. //#endif
  26. extern unsigned char DATA_SPLASH[];
  27. extern unsigned char DATA_SPLASH_HIGHDPI[];
  28. #ifdef __cplusplus
  29. extern "C" {
  30. #endif
  31. extern const char OUR_CANVAS_SHADER[];
  32. extern const char OUR_COMPOSITION_SHADER[];
  33. #ifdef __cplusplus
  34. } // extern "C"
  35. #endif
  36. #define OUR_AT_CROP_CENTER 0
  37. #define OUR_AT_CROP_L 1
  38. #define OUR_AT_CROP_R 2
  39. #define OUR_AT_CROP_U 3
  40. #define OUR_AT_CROP_B 4
  41. #define OUR_AT_CROP_UL 5
  42. #define OUR_AT_CROP_UR 6
  43. #define OUR_AT_CROP_BL 7
  44. #define OUR_AT_CROP_BR 8
  45. #define OUR_VERSION_MAJOR 0
  46. #define OUR_VERSION_MINOR 1
  47. #define OUR_PAINT_NAME_STRING "Our Paint v0.1b"
  48. STRUCTURE(OurCanvasDraw){
  49. laCanvasExtra Base;
  50. int HideBrushCircle;
  51. int AtCrop;
  52. real CanvasLastX,CanvasLastY;
  53. real CanvasDownX,CanvasDownY;
  54. real LastPressure;
  55. real LastTilt[2];
  56. };
  57. #define OUR_TILE_W 1024
  58. #define OUR_TILES_PER_ROW 100
  59. #define OUR_TILE_CTR (OUR_TILES_PER_ROW/2)
  60. #define OUR_TILE_SEAM 12
  61. #define OUR_TILE_W_USE (OUR_TILE_W-OUR_TILE_SEAM*2)
  62. STRUCTURE(OurTexTile){
  63. tnsTexture* Texture;
  64. uint16_t* Data;
  65. int l,r,u,b;
  66. uint16_t* FullData;
  67. uint16_t* CopyBuffer;
  68. int cl,cr,cu,cb;
  69. };
  70. #define OUR_BLEND_NORMAL 0
  71. #define OUR_BLEND_ADD 1
  72. STRUCTURE(OurLayer){
  73. laListItem Item;
  74. laSafeString* Name;
  75. int OffsetX,OffsetY;
  76. real Transparency;
  77. int Lock;
  78. int Hide;
  79. int BlendMode;
  80. OurTexTile** TexTiles[OUR_TILES_PER_ROW];
  81. };
  82. STRUCTURE(OurLayerWrite){
  83. unsigned char* data;
  84. size_t NextData, MaxData;
  85. };
  86. STRUCTURE(OurLayerRead){
  87. unsigned char* data;
  88. size_t NextData;
  89. };
  90. STRUCTURE(OurBrushSettingsNode){
  91. laBaseNode Base;
  92. laNodeOutSocket* CanvasScale; real rCanvasScale;
  93. laNodeOutSocket* Size; real rSize;
  94. laNodeOutSocket* Transparency; real rTransparency;
  95. laNodeOutSocket* Hardness; real rHardness;
  96. laNodeOutSocket* Smudge; real rSmudge;
  97. laNodeOutSocket* DabsPerSize; real rDabsPerSize;
  98. laNodeOutSocket* SmudgeLength; real rSmudgeLength;
  99. laNodeOutSocket* Slender; real rSlender;
  100. laNodeOutSocket* Angle; real rAngle;
  101. laNodeOutSocket* Color;
  102. laNodeOutSocket* Iteration; int rIteration;
  103. laNodeOutSocket* Custom1; real rCustom1;
  104. laNodeOutSocket* Custom2; real rCustom2;
  105. };
  106. STRUCTURE(OurBrushOutputsNode){
  107. laBaseNode Base;
  108. laNodeInSocket* Offset;
  109. laNodeInSocket* Size;
  110. laNodeInSocket* Transparency;
  111. laNodeInSocket* Hardness;
  112. laNodeInSocket* Smudge;
  113. laNodeInSocket* DabsPerSize;
  114. laNodeInSocket* SmudgeLength;
  115. laNodeInSocket* Slender;
  116. laNodeInSocket* Angle;
  117. laNodeInSocket* Color;
  118. laNodeInSocket* Repeats;
  119. laNodeInSocket* Discard;
  120. };
  121. STRUCTURE(OurBrushDeviceNode){
  122. laBaseNode Base;
  123. laNodeOutSocket* Pressure; real rPressure;
  124. laNodeOutSocket* Position; real rPosition[2];
  125. laNodeOutSocket* Tilt; real rTilt[2];
  126. laNodeOutSocket* IsEraser; int rIsEraser;
  127. laNodeOutSocket* Speed; real rSpeed;
  128. laNodeOutSocket* Angle; real rAngle;
  129. laNodeOutSocket* Length; real rLength;
  130. laNodeOutSocket* LengthAccum; real rLengthAccum;
  131. };
  132. STRUCTURE(OurBrush){
  133. laListItem Item;
  134. laSafeString* Name;
  135. real Size;
  136. real DabsPerSize;
  137. real Hardness;
  138. real Transparency;
  139. real Smudge;
  140. real SmudgeResampleLength; real SmudgeAccum; int SmudgeRestart; real BrushRemainingDist;
  141. real Slender;
  142. real Angle;
  143. real Smoothness;
  144. real MaxStrokeLength;
  145. real Custom1,Custom2; laSafeString *Custom1Name,*Custom2Name;
  146. int Iteration;
  147. int PressureSize,PressureHardness,PressureTransparency,PressureSmudge; // the simple way
  148. int Binding,DefaultAsEraser;
  149. int UseNodes; // the flexible way
  150. laRackPage* Rack;
  151. real LastX,LastY,LastAngle;
  152. real EvalColor[3];
  153. real EvalOffset[2];
  154. real EvalSize;
  155. real EvalDabsPerSize;
  156. real EvalHardness;
  157. real EvalTransparency;
  158. real EvalSmudge;
  159. real EvalSmudgeLength;
  160. real EvalSlender;
  161. real EvalAngle;
  162. real EvalSpeed;
  163. real EvalStrokeLength;
  164. real EvalStrokeLengthAccum;
  165. real EvalPressure;
  166. real EvalPosition[2];
  167. real EvalTilt[2];
  168. real EvalStrokeAngle;
  169. int EvalIsEraser;
  170. int EvalRepeats;
  171. int EvalDiscard;
  172. };
  173. STRUCTURE(OurDab){
  174. float X,Y;
  175. float Size;
  176. float Hardness;
  177. float Smudge; int ResampleSmudge;
  178. float Color[4];
  179. float Slender;
  180. float Angle;
  181. float Recentness;
  182. };
  183. STRUCTURE(OurUndoTile){
  184. laListItem Item;
  185. int col,row;
  186. uint16_t* CopyData;
  187. int l,r,u,b;
  188. };
  189. STRUCTURE(OurUndo){
  190. OurLayer* Layer;
  191. laListHandle Tiles;
  192. };
  193. #define OUR_TOOL_PAINT 0
  194. #define OUR_TOOL_CROP 1
  195. #define OUR_PNG_READ_INPUT_FLAT 0
  196. #define OUR_PNG_READ_INPUT_ICC 1
  197. #define OUR_PNG_READ_INPUT_SRGB 2
  198. #define OUR_PNG_READ_INPUT_LINEAR_SRGB 3
  199. #define OUR_PNG_READ_INPUT_CLAY 4
  200. #define OUR_PNG_READ_INPUT_LINEAR_CLAY 5
  201. #define OUR_PNG_READ_OUTPUT_CANVAS 0
  202. #define OUR_PNG_READ_OUTPUT_LINEAR_SRGB OUR_PNG_READ_INPUT_LINEAR_SRGB
  203. #define OUR_PNG_READ_OUTPUT_LINEAR_CLAY OUR_PNG_READ_INPUT_LINEAR_CLAY
  204. #define OUR_CANVAS_INTERPRETATION_SRGB 0
  205. #define OUR_CANVAS_INTERPRETATION_CLAY 1
  206. #define OUR_EXPORT_BIT_DEPTH_8 0
  207. #define OUR_EXPORT_BIT_DEPTH_16 1
  208. #define OUR_EXPORT_COLOR_MODE_SRGB 0
  209. #define OUR_EXPORT_COLOR_MODE_CLAY 1
  210. #define OUR_EXPORT_COLOR_MODE_FLAT 2
  211. STRUCTURE(OurPNGReadExtra){
  212. int Confirming;
  213. laSafeString* FilePath;
  214. laSafeString* iccName;
  215. int HassRGB;
  216. int HasProfile;
  217. int InputMode;
  218. int OutputMode;
  219. };
  220. STRUCTURE(OurPNGWriteExtra){
  221. int Confirming;
  222. laSafeString* FilePath;
  223. int BitDepth;
  224. int ColorProfile;
  225. };
  226. STRUCTURE(OurPaint){
  227. real pad;
  228. laListHandle CanvasSaverDummyList;
  229. laProp* CanvasSaverDummyProp;
  230. laListHandle BadEvents;
  231. tnsImage* SplashImage;
  232. tnsImage* SplashImageHigh;
  233. laListHandle Layers;
  234. OurLayer* CurrentLayer;
  235. laListHandle Brushes;
  236. OurBrush* CurrentBrush;
  237. real SaveBrushSize,SaveEraserSize;
  238. OurDab* Dabs; int NextDab,MaxDab;
  239. laListHandle BrushEval;
  240. real CurrentScale;
  241. real DefaultScale;
  242. int Tool,ActiveTool,Erasing,EventErasing;
  243. int LockBackground;
  244. int PenID,EraserID;
  245. int X,Y,W,H; //border
  246. int ColorInterpretation;
  247. int ShowBorder,UseBorder;
  248. int ShowTiles;
  249. int AllowNonPressure,PaintProcessedEvents;
  250. int BadEventsLimit,BadEventCount,BadEventsGiveUp;
  251. int LockRadius;
  252. int EnableBrushCircle;
  253. int DefaultBitDepth;
  254. int DefaultColorProfile;
  255. int PaintUndoLimit;
  256. int SpectralMode;
  257. tnsTexture* SmudgeTexture;
  258. GLuint CanvasShader; GLuint CanvasProgram;
  259. GLuint CompositionShader; GLuint CompositionProgram;
  260. GLint uBrushCorner;
  261. GLint uBrushCenter;
  262. GLint uBrushSize;
  263. GLint uBrushHardness;
  264. GLint uBrushSmudge;
  265. GLint uBrushRecentness;
  266. GLint uBrushColor;
  267. GLint uBrushSlender;
  268. GLint uBrushAngle;
  269. GLint uBrushRoutineSelection;
  270. GLint uMixRoutineSelection;
  271. GLint uBrushErasing;
  272. GLint RoutineDoDabs;
  273. GLint RoutineDoSample;
  274. GLint RoutineDoMixNormal;
  275. GLint RoutineDoMixSpectral;
  276. GLint uBlendMode;
  277. GLint uAlphaTop;
  278. GLint uAlphaBottom;
  279. real CurrentColor[3];
  280. real BackgroundColor[3];
  281. uint16_t BColorU16[4];
  282. uint8_t BColorU8[4];
  283. real BorderAlpha;
  284. real xmin,xmax,ymin,ymax; // stroke bbox for undo region
  285. int ResetBrush;
  286. uint16_t *ImageBuffer;
  287. int ImageW,ImageH,ImageX,ImageY,LoadX,LoadY,TempLoadX,TempLoadY;
  288. void* icc_LinearsRGB; int iccsize_LinearsRGB;
  289. void* icc_LinearClay; int iccsize_LinearClay;
  290. void* icc_sRGB; int iccsize_sRGB;
  291. void* icc_Clay; int iccsize_Clay;
  292. };
  293. int ourInit();
  294. void ourRegisterNodes();
  295. int ourRebuildBrushEval();
  296. int ourEvalBrush();
  297. void ourMakeTranslations();
  298. void our_EnableSplashPanel();