|  | @@ -1866,11 +1866,11 @@ void tnsConfigure2DTexture(tnsTexture *t){
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				|  |  |          int format=isDepth?GL_DEPTH_COMPONENT:GL_RGBA;
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				|  |  |          if(t->Multisample) glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, t->Multisample, t->GLTexBitsType, t->Width, t->Height, GL_TRUE);
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				|  |  |          else{ glTexImage2D(GL_TEXTURE_2D, 0, t->GLTexBitsType, t->Width, t->Height, 0, format, GL_UNSIGNED_BYTE, 0);
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				|  |  | -                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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				|  |  | -                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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				|  |  | -                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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				|  |  | -                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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				|  |  | -                //glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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				|  |  | +            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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				|  |  | +            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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				|  |  | +            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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				|  |  | +            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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				|  |  | +            //glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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				|  |  |          }
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				|  |  |      }
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				|  |  |      tnsUnbindTexture(t);
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