*/}}
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la_audio.c 16 KB

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  1. /*
  2. * Tiny la: A light weight game engine.
  3. * Copyright (C) 2023 Wu Yiming
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "miniaudio.h"
  19. #include "la_5.h"
  20. extern LA MAIN;
  21. laPropContainer* LA_PC_SYNTH;
  22. laNodeCategory* LA_NODE_CATEGORY_SYNTHESIZER;
  23. laNodeCategory* LA_NODE_CATEGORY_SYSTEM_SOUND;
  24. laBaseNodeType LA_IDN_FM;
  25. laBaseNodeType LA_IDN_OUTPUT;
  26. laPropContainer* LA_PC_IDN_FM;
  27. laPropContainer* LA_PC_IDN_OUTPUT;
  28. #define _2PI 6.283185307
  29. #define VAL2FREQ(val) \
  30. 16.0f*pow(2,val) // 0-10, 16-16384Hz
  31. #define WRAPPHASE(p) \
  32. while(p>_2PI){ p-=_2PI; }
  33. #define INITPACKET(arr) \
  34. if(!arr){ arr=memAcquireSimple(sizeof(real)*LA_SYNTH_PLEN); }
  35. #define INPUTPACKET(ptr,socket) \
  36. {if(socket->Source && socket->Source->DataType==(LA_PROP_FLOAT|LA_PROP_ARRAY) && socket->Source->ArrLen>=LA_SYNTH_PLEN){ \
  37. ptr=((real*)socket->Source->Data); }else{ ptr=0; } }
  38. void IDN_FMInit(laSynthNodeFM* n, int NoCreate){
  39. if(NoCreate){ return; }
  40. n->InFrequency=laCreateInSocket("FREQ",0); n->Out=laCreateOutSocket(n,"OUT",LA_PROP_FLOAT|LA_PROP_ARRAY);
  41. strSafeSet(&n->Base.Name,"FM"); n->Frequency=4;
  42. INITPACKET(n->OutSamples);
  43. }
  44. void IDN_FMDestroy(laSynthNodeFM* n){
  45. laDestroyInSocket(n->InFrequency); laDestroyOutSocket(n->Out); strSafeDestroy(&n->Base.Name);
  46. }
  47. int IDN_FMVisit(laSynthNodeFM* n, laNodeVisitInfo* vi){
  48. if(LA_SRC_AND_PARENT(n->InFrequency)){ laBaseNode*bn=n->InFrequency->Source->Parent; LA_VISIT_NODE(bn,vi); }
  49. LA_ADD_THIS_NODE(n,vi);
  50. return LA_DAG_FLAG_PERM;
  51. }
  52. int IDN_FMEval(laSynthNodeFM* n){
  53. real f=n->Frequency, constf=0; real* inputf;
  54. INPUTPACKET(inputf,n->InFrequency); LA_GET_SRC_AS_VALUE(constf,n->InFrequency);
  55. for(int i=0;i<LA_SYNTH_PLEN;i++){
  56. real useF=inputf?(inputf[i]+f):(f+constf);
  57. n->Phase+=MAIN.Audio->AudioFrameInterval*VAL2FREQ(useF)*_2PI;
  58. WRAPPHASE(n->Phase);
  59. n->OutSamples[i]=sin(n->Phase)*10;
  60. }
  61. n->Out->Data=n->OutSamples; n->Out->ArrLen=LA_SYNTH_PLEN;
  62. return 1;
  63. }
  64. void IDN_FMCopy(laSynthNodeFM* new, laSynthNodeFM* old, int DoRematch){
  65. if(DoRematch){ LA_IDN_NEW_LINK(InFrequency) return; }
  66. LA_IDN_OLD_DUPL(Out);
  67. }
  68. void la_FMNode(laUiList *uil, laPropPack *This, laPropPack *Extra, laColumn *UNUSED, int context){
  69. laColumn* c=laFirstColumn(uil); laSynthNodeFM*n=This->EndInstance;
  70. LA_BASE_NODE_HEADER(uil,c,This);
  71. laColumn* cl,*cr; laSplitColumn(uil,c,0.3); cl=laLeftColumn(c,0); cr=laRightColumn(c,0);
  72. laUiItem* b=laBeginRow(uil,c,0,0);
  73. laShowNodeSocket(uil,c,This,"in_frequency",0)->Flags|=LA_UI_SOCKET_LABEL_E;
  74. laShowItem(uil,c,This,"frequency")->Expand=1;
  75. laEndRow(uil,b);
  76. b=laBeginRow(uil,cr,0,0);
  77. laShowSeparator(uil,cr)->Expand=1;
  78. laShowNodeSocket(uil,cr,This,"out",0)->Flags|=LA_UI_SOCKET_LABEL_W;
  79. laEndRow(uil,b);
  80. }
  81. void IDN_OutputInit(laSynthNodeOutput* n, int NoCreate){
  82. if(NoCreate){ return; }
  83. n->In=laCreateInSocket("IN",0); strSafeSet(&n->Base.Name,"Output");
  84. }
  85. void IDN_OutputDestroy(laSynthNodeOutput* n){
  86. laDestroyInSocket(n->In); strSafeDestroy(&n->Base.Name);
  87. }
  88. int IDN_OutputVisit(laSynthNodeOutput* n, laNodeVisitInfo* vi){
  89. if(LA_SRC_AND_PARENT(n->In)){ laBaseNode*bn=n->In->Source->Parent; LA_VISIT_NODE(bn,vi); }
  90. LA_ADD_THIS_NODE(n,vi);
  91. return LA_DAG_FLAG_PERM;
  92. }
  93. int IDN_OutputEval(laSynthNodeOutput* n){
  94. real* input; INPUTPACKET(input,n->In);
  95. if(input) memcpy(MAIN.Audio->AudioEvalSynth->AudioSamples,input,sizeof(real)*LA_SYNTH_PLEN);
  96. else memset(MAIN.Audio->AudioEvalSynth->AudioSamples,0,sizeof(real)*LA_SYNTH_PLEN);
  97. return 1;
  98. }
  99. void IDN_OutputCopy(laSynthNodeOutput* new, laSynthNodeOutput* old, int DoRematch){
  100. if(DoRematch){ LA_IDN_NEW_LINK(In) return; }
  101. }
  102. void la_OutputNode(laUiList *uil, laPropPack *This, laPropPack *Extra, laColumn *UNUSED, int context){
  103. laColumn* c=laFirstColumn(uil); laSynthNodeOutput*n=This->EndInstance;
  104. LA_BASE_NODE_HEADER(uil,c,This);
  105. laColumn* cl,*cr; laSplitColumn(uil,c,0.3); cl=laLeftColumn(c,0); cr=laRightColumn(c,0);
  106. laUiItem* b=laBeginRow(uil,c,0,0);
  107. laShowNodeSocket(uil,c,This,"in",0)->Flags|=LA_UI_SOCKET_LABEL_E;
  108. laShowLabel(uil,c,"🕪",0,0);
  109. laEndRow(uil,b);
  110. }
  111. void laRebuildSynthGraphs(){
  112. if(MAIN.Audio->CurrentSynth){
  113. pthread_spin_lock(&MAIN.Audio->CurrentSynth->Lock);
  114. laRebuildPageEval(MAIN.Audio->CurrentSynth->Page);
  115. pthread_spin_unlock(&MAIN.Audio->CurrentSynth->Lock);
  116. }
  117. }
  118. int laEvalSynthGraphs(){
  119. laSynth* ss; int any=0;
  120. memset(MAIN.Audio->AudioSamples,0,sizeof(real)*LA_SYNTH_PLEN);
  121. for(ss=MAIN.Audio->Synths.pFirst;ss;ss=ss->Item.pNext){
  122. pthread_spin_lock(&ss->Lock);
  123. if(!ss->Playing){ pthread_spin_unlock(&ss->Lock); continue; }
  124. MAIN.Audio->AudioEvalSynth=ss; MAIN.Audio->AudioEvalTime=0; INITPACKET(ss->AudioSamples);
  125. laRunPage(ss->Page,1);
  126. pthread_spin_unlock(&ss->Lock);
  127. for(int i=0;i<LA_SYNTH_PLEN;i++){
  128. MAIN.Audio->AudioSamples[i]+=ss->AudioSamples[i];
  129. }
  130. any=1;
  131. }
  132. return any;
  133. }
  134. void laaudio_DataCallback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount){
  135. float* out=pOutput; int any=0;
  136. for(int i=0;i<frameCount;i++){
  137. if(MAIN.Audio->NextAudioSample>=LA_SYNTH_PLEN){
  138. MAIN.Audio->NextAudioSample=0;
  139. if(laEvalSynthGraphs()){ any=1;
  140. MAIN.Audio->AudioEvalTotalSamples+=LA_SYNTH_PLEN;
  141. MAIN.Audio->AudioEvalTime=(real)MAIN.Audio->AudioEvalTotalSamples/MAIN.Audio->AudioSampleRate;
  142. }
  143. }
  144. out[i]=MAIN.Audio->AudioSamples[MAIN.Audio->NextAudioSample]/10;
  145. MAIN.Audio->NextAudioSample++;
  146. }
  147. pthread_spin_lock(&MAIN.Audio->AudioStatusLock);
  148. MAIN.Audio->AudioAny=any;
  149. pthread_spin_unlock(&MAIN.Audio->AudioStatusLock);
  150. }
  151. void laInitMiniAudio(){
  152. int SampleRate=48000;
  153. ma_context context;
  154. if (ma_context_init(NULL, 0, NULL, &context) != MA_SUCCESS) {
  155. printf("Can't init miniaudio context\n");
  156. }
  157. ma_device_info* pPlaybackInfos;
  158. ma_uint32 playbackCount;
  159. ma_device_info* pCaptureInfos;
  160. ma_uint32 captureCount;
  161. if (ma_context_get_devices(&context, &pPlaybackInfos, &playbackCount, &pCaptureInfos, &captureCount) != MA_SUCCESS) {
  162. printf("Can't get audio devices\n");
  163. }
  164. for (ma_uint32 iDevice = 0; iDevice < playbackCount; iDevice += 1) {
  165. printf("%d - %s\n", iDevice, pPlaybackInfos[iDevice].name);
  166. }
  167. ma_device_config config = ma_device_config_init(ma_device_type_playback);
  168. config.playback.pDeviceID= 0;
  169. config.playback.format = ma_format_f32;
  170. config.playback.channels = 1;
  171. config.sampleRate = SampleRate;
  172. config.dataCallback = laaudio_DataCallback;
  173. config.pUserData = 0;
  174. if (ma_device_init(NULL, &config, &MAIN.Audio->AudioDevice) != MA_SUCCESS){ return; }
  175. MAIN.Audio->AudioSampleRate=SampleRate;
  176. MAIN.Audio->NextAudioSample=LA_SYNTH_PLEN;
  177. MAIN.Audio->AudioFrameInterval=1.0f/SampleRate;
  178. INITPACKET(MAIN.Audio->AudioSamples);
  179. pthread_spin_init(&MAIN.Audio->AudioStatusLock,0);
  180. }
  181. void laDeinitMiniAudio(){
  182. pthread_spin_destroy(&MAIN.Audio->AudioStatusLock);
  183. ma_device_stop(&MAIN.Audio->AudioDevice);
  184. ma_device_uninit(&MAIN.Audio->AudioDevice);
  185. }
  186. // Operations
  187. laSynth* laNewSynth(char* Name){
  188. laSynth* ss=memAcquireHyper(sizeof(laSynth));
  189. ss->Page=memAcquire(sizeof(laRackPage));
  190. ss->Page->RackType=LA_RACK_TYPE_AUDIO;
  191. strSafeSet(&ss->Name,Name);
  192. lstAppendItem(&MAIN.Audio->Synths,ss);
  193. memAssignRef(MAIN.Audio,&MAIN.Audio->CurrentSynth,ss);
  194. pthread_spin_init(&ss->Lock,0);
  195. return ss;
  196. }
  197. void laRemoveSynth(laSynth* ss){ if(!ss) return;
  198. strSafeDestroy(&ss->Name);
  199. if(MAIN.Audio->CurrentSynth==ss){
  200. laSynth* nss=ss->Item.pNext?ss->Item.pNext:ss->Item.pPrev;
  201. memAssignRef(MAIN.Audio,&MAIN.Audio->CurrentSynth,nss);
  202. }laNotifyInstanceUsers(ss);
  203. while(ss->Page->Racks.pFirst){ laDestroyRack(ss->Page->Racks.pFirst); } memLeave(ss->Page); ss->Page=0;
  204. lstRemoveItem(&MAIN.Audio->Synths,ss);
  205. pthread_spin_destroy(&ss->Lock);
  206. memLeave(ss);
  207. }
  208. int OPINV_ShedNewSynth(laOperator* a, laEvent* e){
  209. laNewSynth("New Synth");
  210. laNotifyInstanceUsers(MAIN.Audio); laRecordAndPush(0,"la.audio","New synth", 0);
  211. return LA_FINISHED;
  212. }
  213. int OPCHK_IslaSynth(laPropPack *This, laStringSplitor *ss){
  214. if (This && This->EndInstance && la_EnsureSubTarget(This->LastPs->p,0) == LA_PC_SYNTH) return 1;
  215. return 0;
  216. }
  217. int OPINV_ShedRemoveSynth(laOperator* a, laEvent* e){
  218. laSynth* ss=a->This?a->This->EndInstance:0; if(!ss)return LA_CANCELED;
  219. if(strSame(strGetArgumentString(a->ExtraInstructionsP,"confirm"),"true")){
  220. laRemoveSynth(ss);
  221. laNotifyInstanceUsers(MAIN.Audio); laRecordAndPush(0,"la.audio","Remove la project", 0);
  222. return LA_FINISHED;
  223. }
  224. laEnableOperatorPanel(a,a->This,e->x,e->y,200,200,0,0,0,0,0,0,0,0,e);
  225. return LA_RUNNING;
  226. }
  227. void laui_RemoveSynth(laUiList *uil, laPropPack *This, laPropPack *Extra, laColumn *UNUSED, int context){
  228. laColumn* c=laFirstColumn(uil);
  229. laShowItemFull(uil,c,This,"remove_synth",0,"confirm=true;text=Confirm",0,0);
  230. }
  231. int OPINV_laSynthPlay(laOperator* a, laEvent* e){
  232. laSynth* ss=a->This?a->This->EndInstance:0; if(!ss)return LA_CANCELED;
  233. char* str=strGetArgumentString(a->ExtraInstructionsP, "mode");
  234. int play=0; if(str && strSame(str,"PLAY")) play=1;
  235. if(play){ MAIN.Audio->AudioAny=1; }
  236. pthread_spin_lock(&ss->Lock); ss->Playing=play; pthread_spin_unlock(&ss->Lock);
  237. ma_device_start(&MAIN.Audio->AudioDevice); laNotifyInstanceUsers(ss);
  238. return LA_FINISHED;
  239. }
  240. void lauidetached_Synthersizers(laPanel* p){
  241. la_MakeDetachedProp(p, "la.detached_view_switch", "detached");
  242. la_MakeDetachedProp(p, "la.audio.current_synth", "page");
  243. }
  244. void laui_Synthersizers(laUiList *uil, laPropPack *This, laPropPack *Extra, laColumn *UNUSED, int context){
  245. laColumn* c=laFirstColumn(uil),*cl, *cr,*crl,*crr;
  246. laSplitColumn(uil,c,0.4); cl=laLeftColumn(c,1); cr=laRightColumn(c,0);
  247. laSplitColumn(uil,cr,0.6); crl=laLeftColumn(cr,0); crr=laRightColumn(cr,2);
  248. laShowItemFull(uil,cl,Extra,"detached",0,0,0,0)->Flags|=LA_UI_FLAGS_HIGHLIGHT|LA_UI_FLAGS_ICON;
  249. #define ADD_PAGE \
  250. laUiItem* b=laBeginRow(uil,crl,0,0);\
  251. laShowItemFull(uil,crl,&rb->PP,"",LA_WIDGET_COLLECTION_SELECTOR,0,laui_IdentifierOnly,0)\
  252. ->Flags|=LA_UI_COLLECTION_SIMPLE_SELECTOR;\
  253. laUiItem* b3=laOnConditionThat(uil,cr,laPropExpression(&rb->PP,""));{\
  254. laShowItem(uil,crl,&rb->PP,"name");\
  255. laShowItem(uil,crl,0,"LA_new_synth")->Flags|=LA_UI_FLAGS_ICON;\
  256. laShowSeparator(uil,crl);\
  257. laShowItem(uil,crl,&rb->PP,"remove_synth")->Flags|=LA_UI_FLAGS_ICON;\
  258. laShowSeparator(uil,crl)->Expand=1;\
  259. }laElse(uil,b3);{\
  260. laShowItem(uil,crl,0,"LA_new_synth");\
  261. }laEndCondition(uil,b3);\
  262. laEndRow(uil,b);\
  263. b3=laOnConditionThat(uil,cr,laPropExpression(&rb->PP,""));{\
  264. laUiItem* b4=laOnConditionThat(uil,crr,laPropExpression(&rb->PP,"playing"));{\
  265. laShowItemFull(uil,crr,&rb->PP,"play",0,"text=❚❚;",0,0) \
  266. ->Flags|=LA_UI_FLAGS_EXIT_WHEN_TRIGGERED|LA_TEXT_ALIGN_CENTER; \
  267. }laElse(uil,b4);{\
  268. laShowItemFull(uil,crr,&rb->PP,"play",0,"icon=▶;mode=PLAY;",0,0) \
  269. ->Flags|=LA_UI_FLAGS_ICON|LA_UI_FLAGS_EXIT_WHEN_TRIGGERED; \
  270. }laEndCondition(uil,b4);\
  271. laShowItemFull(uil,c,&rb->PP,"page",LA_WIDGET_COLLECTION_SINGLE,0,laui_RackPage,0)->Flags|=LA_UI_FLAGS_NO_DECAL;\
  272. }laEndCondition(uil,b3);\
  273. laUiItem* b1=laOnConditionThat(uil,cr,laPropExpression(Extra,"detached"));{
  274. laUiItem* rb=laShowInvisibleItem(uil,cr,Extra,"page");
  275. ADD_PAGE
  276. }laElse(uil,b1);{
  277. laUiItem* rb=laShowInvisibleItem(uil,cr,0,"la.audio.current_synth");
  278. ADD_PAGE
  279. }laEndCondition(uil,b1);
  280. #undef ADD_PAGE
  281. }
  282. void* laget_FirstSynth(void* unused1,void* unused2){
  283. return MAIN.Audio->Synths.pFirst;
  284. }
  285. void lapost_Synth(laSynth* ss){
  286. pthread_spin_init(&ss->Lock,0);
  287. }
  288. int laget_Playing(laSynth* ss){
  289. int play=0;
  290. pthread_spin_lock(&ss->Lock); play=ss->Playing; pthread_spin_unlock(&ss->Lock);
  291. return play;
  292. }
  293. void laset_CurrentSynth(laAudio* a,laSynth* s){
  294. memAssignRef(a,&a->CurrentSynth,s);
  295. }
  296. void la_AudioPreFrame(){
  297. if(MAIN.GraphNeedsRebuild){ laRebuildSynthGraphs(); }
  298. int anyaudio=0;
  299. pthread_spin_lock(&MAIN.Audio->AudioStatusLock);
  300. anyaudio=MAIN.Audio->AudioAny;
  301. pthread_spin_unlock(&MAIN.Audio->AudioStatusLock);
  302. if(!anyaudio){ ma_device_stop(&MAIN.Audio->AudioDevice); }
  303. }
  304. void laInitAudio(){
  305. laPropContainer* pc; laProp* p; laSubProp* sp;
  306. laInitMiniAudio();
  307. laRegisterUiTemplate("LA_synthesizers","Synthesizers",laui_Synthersizers,lauidetached_Synthersizers,0,"Audio",0,0,0);
  308. laCreateOperatorType("LA_new_synth", "New Synthesizer", "Add a synthesizer",0,0,0,OPINV_ShedNewSynth,0,'+',0);
  309. laCreateOperatorType("LA_remove_synth", "Remove Synthesizer", "Remove a synthesizer",OPCHK_IslaSynth,0,0,OPINV_ShedRemoveSynth,OPMOD_FinishOnData,L'🗴',0)
  310. ->UiDefine=laui_RemoveSynth;
  311. laCreateOperatorType("LA_synth_play", "Play Synthesizer", "Play a synthesizer",OPCHK_IslaSynth,0,0,OPINV_laSynthPlay,0,0,0);
  312. pc = laAddPropertyContainer("la_synth", "LaGUI Synthesizer", "LaGUI synthesizer", 0,0,sizeof(laSynth),lapost_Synth,0,2);{
  313. LA_PC_SYNTH=pc;
  314. laAddStringProperty(pc,"name","Name","Name of the synthesizer",0,0,0,0,1,offsetof(laSynth,Name),0,0,0,0,LA_AS_IDENTIFIER);
  315. laAddSubGroup(pc, "page", "Page", "Rack page","la_rack_page",0,0,0,offsetof(laSynth,Page),0,0,0,0,0,0,0,LA_UDF_SINGLE|LA_HIDE_IN_SAVE);
  316. p=laAddEnumProperty(pc,"playing","Playing","Synth is playing",0,0,0,0,0,-1,laget_Playing,0,0,0,0,0,0,0,0,LA_READ_ONLY);
  317. laAddEnumItemAs(p,"IDLE","Idle","Synth is not playing",0,0);
  318. laAddEnumItemAs(p,"PLAYING","Playing","Synth is playing",1,0);
  319. laAddOperatorProperty(pc,"remove_synth","Remove Synth", "Remove synth", "LA_remove_synth", L'🗴', 0);
  320. laAddOperatorProperty(pc,"play","Play Synth", "Play synth", "LA_synth_play", 0, 0);
  321. }
  322. pc=laAddPropertyContainer("la_node_synth_fm", "FM OSC Node", "Osilliator node with frequency modulation",0,la_FMNode,sizeof(laSynthNodeFM),lapost_Node,0,1);
  323. LA_PC_IDN_FM=pc; laPropContainerExtraFunctions(pc,0,0,0,0,laui_DefaultNodeOperationsPropUiDefine);
  324. laAddSubGroup(pc,"base","Base","Base node","la_base_node",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL);
  325. laAddSubGroup(pc,"in_frequency", "In Frequency","Input frequency","la_in_socket",0,0,0,offsetof(laSynthNodeFM,InFrequency),0,0,0,0,0,0,0,LA_UDF_SINGLE);
  326. laAddSubGroup(pc,"out", "Out","Output","la_out_socket",0,0,0,offsetof(laSynthNodeFM,Out),0,0,0,0,0,0,0,LA_UDF_SINGLE);
  327. laAddFloatProperty(pc,"frequency","Frequency","Frequency of the oscilliator",0,0,0,10,0,0.1,0,0,offsetof(laSynthNodeFM,Frequency),0,0,0,0,0,0,0,0,0,0,0);
  328. pc=laAddPropertyContainer("la_node_synth_output", "Output Node", "Sound output to system",0,la_OutputNode,sizeof(laSynthNodeOutput),lapost_Node,0,1);
  329. LA_PC_IDN_OUTPUT=pc; laPropContainerExtraFunctions(pc,0,0,0,0,laui_DefaultNodeOperationsPropUiDefine);
  330. laAddSubGroup(pc,"base","Base","Base node","la_base_node",0,0,0,0,0,0,0,0,0,0,0,LA_UDF_LOCAL);
  331. laAddSubGroup(pc,"in", "Input","Input sound","la_in_socket",0,0,0,offsetof(laSynthNodeOutput,In),0,0,0,0,0,0,0,LA_UDF_SINGLE);
  332. LA_IDN_REGISTER("VCO",'f',LA_IDN_FM, LA_PC_IDN_FM, IDN_FM, laSynthNodeFM);
  333. LA_IDN_REGISTER("Sound Output",U'🕪',LA_IDN_OUTPUT, LA_PC_IDN_OUTPUT, IDN_Output, laSynthNodeOutput);
  334. LA_NODE_CATEGORY_SYNTHESIZER=laAddNodeCategory("OSC",0,LA_RACK_TYPE_AUDIO);
  335. LA_NODE_CATEGORY_SYSTEM_SOUND=laAddNodeCategory("System",0,LA_RACK_TYPE_AUDIO);
  336. laNodeCategoryAddNodeTypes(LA_NODE_CATEGORY_SYNTHESIZER, &LA_IDN_FM,0);
  337. laNodeCategoryAddNodeTypes(LA_NODE_CATEGORY_SYSTEM_SOUND, &LA_IDN_OUTPUT,0);
  338. }