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Hello my friend!
Welcome to WellObserve. You can call me ChengduLittleA, It's my own personal website. I like to draw stuff, write stuff, make stuff, and I throw all sorts of weird stuff I made here.
Click the highlight stripe on the side of each posts to view the thread, click the "Well..." button on top of the page to see all sorts of interesting stuff. :D use the navigation menu on the top and left side of page to check out all sorts of interesting stuff. :D
Recent
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Internet Neighbour
链接到互联网上其他有趣的角落。
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LaGUI Development Log
Now being ported back to windows again!
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似乎可以通过软轴驱动 Lomokino ,这时不需要在机器右侧做一个大盒子,而电机可以做成手柄式的结构,好处是不需要为多个 Lomokino 分别制作一套驱动。
→Reply to thread:LOMO 手摇机器和工业相机高拍可以作为一种低成本的胶片录像制作手段
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基于GN的解决方案需要通过attribute来过滤而不是通过内部记录和输出源信息。
→Reply to thread:Line Art
Line Art is a feature line drawing tool I created inside Blender. It calculates and generates feature lines on geometry level.
This topic contains some work logs for Line Art. Visit Blender Developers↗ for more information.
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Dahon 那个新的26寸的折叠车 架子好看
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那个带坝坝的房子好安逸啊
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额 必须要在当月文件占个坑不然改名后导致文件空白就不会删掉那个记录。。。
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你看这些房子 简直可贵可贵可贵的了
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一种使用黄铜制做的上发条气风琴,盒子一样,可以用手按来响
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tu134的窗户看世界
→Reply to thread:世界的卓越
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更进一步
初步入门教程到这里就结束了,要了解 LaGUI 的更进一步用法,请参阅附带的 LaGUI 示例程序包,以及其他的用 LaGUI 制作而成的应用程序,例如“Our Paint”。您也可以在代码仓库提出工单以确认更多未在教程中明确解释的操作。
→Reply to thread:LaGUI 编程教程
[Read More]
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在这个叙事框架下,至少有三个并行的层:发生、发生之前、关联
→Reply to thread:语言
“基于声音的写作练习”并没有准确指代我所想要的状况。通过长时间的无意识过渡到今天,发现线性语言的结构似乎十分稳定,不会造成图像联系弱的情况,而且赋予其过程和韵律。
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读了一下2021年的大河边缘,某种意义上并不感觉很差
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驱动→笔刷输出
笔刷输出节点负责告知好得涂如何在画布上绘制该触点。
- OFFSET:触点相对于光标的偏移量([x,y])
- SIZE:实际触点大小
- TRANSP:实际触点透明度
- SLENDER:实际触点扁度
- ANGLE:触点实际压扁方向(-pi~pi)
- COLOR:触点实际颜色([r,g,b])
- SMUDGE:实际涂抹强度
- LENGTH:实际涂抹长度
- 每半径的笔触点数:光标每移动达实际触点半径时应绘制的笔触点数
- REPEATS:触点迭代次数(仅取触点的第一个输出)
- DISCARD:丢弃这个触点
→Reply to thread:“好得涂”笔刷节点文档
该文档解释了如何使用“好得涂”的自定义节点笔刷。
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GPU画图工具实验Now Our Paint dev log研究了使用GPU的无限画布像素模式画图工具的可行性,简要记录在此,细节参阅160本。
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现在要改个css这么麻烦又是less又是这些什么奇怪的东西
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v0.1b
File last updated on 2023/2/14
Notes
This version included the following changes since the last version:
- Supported Wacom stylus input devices through WinTab (Pressure and Tilt), with an option to choose whether to use WinTab or Windows Ink driver.
- Added brush dab iteration feature, allows triggering multiple brush dabs in one go, with the ability to discard any specific brush dab.
- New halftone brush, as a demonstration to the brush dab iteration feature.
- Fixed transparency mixing error on export.
- Stability improvements on Intel integrated graphics (For 7/8th gen Intel integrated graphics, the GPU power governor still has issues under Linux which might randomly cause complete freeze up).
- Other fixes for the issues in the repository.
→Reply to thread:Our Paint release notes
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更新了首页置顶帖子显示的方式,并且增加了相册描述功能
→Reply to thread:那么的维基日志
所以可以开始在新站点说话了,好评
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Special considerations on Windows
LaGUI isn't fully featured on Windows yet, if you encountered any problem, please report at the code repository.
If you feel the pen lags when you start a stroke (The stroke would wait just a little bit before starting to follow pen tip), then turn off "Allow pen as mouse input (if available)" option in Windows Pen/Ink settings.
You could choose to use Windows Ink (Tablet PCs) or WinTab (Wacom styluses) in Our Paint preferences to get pressure event. Your pen input may or may not be supported just yet.
→Reply to thread:"Our Paint" software user manual
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写球不来 关
→Reply to thread:今天空 来看下咋个写swift
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黑的鱼感染的有点凶……
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修好了,是涂抹时间超过0-1使得插值超界。
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偶尔发点中间图
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好了请求现在是通的了
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